d6 | Result |
---|---|
1-2 |
Explosion. Each creature within 20 feet of a point you choose must make a DC 13 Dexterity saving throw. On a failure, the creature takes Roll 3d6 fire damage, or half as much damage on a success |
3-4 |
Flying Debris. Each creature within 30 feet of a point you choose must make a DC 13 Dexterity saving throw, taking Roll 3d6 bludgeorilng damage and falling prone on a failure |
5-6 |
Close Call. A character you choose must make a successful DC 13 Dexterity saving throw to dodge a stray attack. on a failed save, the character takes Roll 3d6 bludgeoning damage |