d12 | Result |
---|---|
1 |
Grandiosity – Spend at least 10g on something frivolous. |
2 |
Greed – Take something worth 10g from its rightful owner. |
3 |
Bloodlust – Kill ten sapient beings in one day. |
4 |
Wanderlust – Visit a Far Land you have not visited before. |
5 |
Vanity – Earn a medal or other honour from a figure of genuine respect. |
6 |
Self-Preservation – Return from an expedition without having taken any Ability Score Damage. |
7 |
Zeal – Find a cult that you like and convert a new member. |
8 |
Nurturing – See your heir or apprentice reach Prestige Status. |
9 |
Wrath – Utterly break somebody that has wronged you. |
10 |
Hatred – Kill a specific rival or legendary creature. |
11 |
Pride – Have somebody swear their life to you. |
12 |
Malice – Aid in the collapse of an organisation or group that you dislike. |