d20 | Problem | Location | Reward |
---|---|---|---|
1 |
Wayward child |
To the north or east |
Whatever you can find |
2 |
Group of dissidents |
Odd warehouse |
Local reputation |
3 |
Important information |
Merchant district |
A contact in the city |
4 |
Special ingredients |
To the south or west |
Local knowledge |
5 |
Monstrous raiders |
Docks |
A compromising secret |
6 |
Contest of strength or wits |
An ordinary house |
Regular board and lodging |
7 |
Wondrous weapon |
Place of worship |
Luxurious board and lodging |
8 |
Troublemakers |
Amongst the crypts or graves |
Safe passage |
9 |
Band of thieves |
Place of education |
My help in your current endeavours |
10 |
Delayed convoy |
Underground |
A favour you can collect at any time |
11 |
Unknown disease |
Riverside |
A favour from my powerful friends |
12 |
Need for security |
Empty dungeon |
The help of the local authorities |
13 |
Unquiet spirits |
Outside the gates |
As much spare coin as I can scrape together |
14 |
Escaped criminal |
A day's ride away |
Enough coin to live on comfortably for a month |
15 |
Unusual beasts |
Outlying farms |
A reward in coin which matches the level of risk |
16 |
Pest infestation |
Local woods |
More coin than the task really deserves |
17 |
Vicious murders |
Strange village |
Your choice of item from my shop or stores |
18 |
Missing person |
Dingy tavern |
The deed to a small property |
19 |
Stolen artefacts |
A camp nearby |
A valuable heirloom |
20 |
Rumours of slavers |
Elite manor |
An object of power |
Quest Generator (d20)
A random result will be collated from each column