Result
Mythos
The Mythos is the setting's conceit: the latter half of a sentence starting with "in a world where..."
- Roll on "Mythos"
Plot Device
The Plot Device represents some thing that drives the plot.
- Roll on "Plot Device - Theme"
They manifest in a variety of forms in narratives.
- Roll on "Plot Device - Manifestation"
Threat
Threats come in a variety of shapes and forms.
- Roll on "Threat - Type"
All threats are driven by a personal motive (or the motive of something else).
- Roll on "Threat - Motive"
Subcharts
Mythos (d6)
d6 | Result |
---|---|
1 |
Cosmos: there's something out there, but we don't (or can't) understand it. |
2 |
Geopolitics: Secret organizations, regular governments and powerful corporations jockey for power in plain sight—if you're looking in the right places. |
3 |
Legend: some historical or quasi-historical narrative is both real and relevant. |
4 |
Long-Lost: a tantalizing clue to something that had been thought vanished—or entirely fictional—has surfaced. |
5 |
Myth: a prehistoric tradition is discovered to have been grounded in reality. |
6 |
Religion: some aspect of a contemporary religious tradition has begun to reach outside its usual sphere of influence. |
Plot Device - Theme (d10)
d10 | Result |
---|---|
1-2 |
Apocalypse: it's a harbinger of the end times—or will bring the end times itself. |
3-4 |
Destruction: it's capable of unleashing devastation of a hitherto-unknown scale or magnitude—at an objective or subjective level. |
5-6 |
Domination: capable of granting immense power over friends, foes or reality itself. |
7-8 |
Humanity: capable of changing what it means to be human. |
9-10 |
Salvation: performing or enabling a unique act of salvation—either to the benefit or detriment of the heroes. |
Plot Device - Manifestation (d10)
d10 | Result |
---|---|
1-2 |
Being: some thing acting of its own accord, ranging from a mysterious creature to an ordinary person. |
3-4 |
Knowledge: a secret or specific piece of knowledge that, if revealed, could have massive implications. |
5-6 |
Location: some place that houses, conceals or otherwise serves as a physical manifestation of the plot device. |
7-8 |
Relic: an object or other concrete thing—magical or mundane—characterized by its ability to influence the world. |
9-10 |
Time: a discrete event, deadline, starting line or span of time. |
Threat - Type (d10)
d10 | Result |
---|---|
1-2 |
Business: a corporation or business, blithely ignorant or entirely evil, acting in its owners' or its own self-interest. |
3-4 |
Conspiracy: a secret society or organization pulling the strings behind something, and capable of punching well above its weight. |
5-6 |
Cult: an organization characterized by fanatical dedication to a particular goal. |
7-8 |
Foil: a mirror image of the hero, often acting in competition with them. |
9-10 |
Government: something capable of leveraging the power of law to effect change. |
Threat - Motive (d10)
d10 | Result |
---|---|
1-2 |
Destruction: a desire to destroy, at any scale. |
3-4 |
Domination: a desire to control, at any scale. |
5-6 |
Ignorance: the unwitting victimization of fate. |
7-8 |
Riches: a desire to leverage the device for personal benefit—again, at any scale. |
9-10 |
Secrecy: a desire to preserve or expose a secret something at all costs. |