This is a generator which can help you to overcome creative blocks.
Just roll some and maybe they will sparkle some ideas in your mind. Of course you can leave, change parts of them as you feel.
Irregular plural nouns aren't handled yet, maybe I will fix this bug in the future.
However there are some filtering to achieve proper results, but strange ones can still occur, but maybe even these weird ones can help you :)
If you have ideas how to improve this generator, then please contact me at lszatmary@index.hu.
{%num_parts = {1|33%?2}%}
{# First part number #}
{%num_nouns_1 = {|5%?{2d5}|5%?hundred|5%?thousand}%}
{%noun_s_1 = {|20%?s} %}
{%if {$num_nouns_1} != ""%}{%noun_s_1 = "s" %}{%end%}
{# First part adjectives, nouns #}
{%num_adj_1 = {0|30%?1|7%?2}%}
{%if {$num_parts} == 1%}{%num_adj_1 = {1|10%?2}%}{%end%}
{%if {$Result_Type} == "Random"%}
{%noun_type_1 = {CHART(name="Nouns", cols="1")}%}
{%else%}
{%noun_type_1 = {$Result_Type}%}
{%end%}
{%noun_1 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_1}", cols="2")}%}
{%adj_filter_1 = ""%}
{%if {$noun_type_1} == "Natural location" or {$noun_type_1} == "Artificial location" or {$noun_type_1} == "Item" or {$noun_type_1} == "Magic item" or {$noun_type_1} == "Weapon and armor" or {$noun_type_1} == "Body part" or {$noun_type_1} == "Other"%}{%adj_filter_1 = "Unint"%}{%end%}
{%if {$noun_type_1} == "Animal"%}{%adj_filter_1 = "Animal"%}{%end%}
{%if {$noun_type_1} == "Monster" or {$noun_type_1} == "Race" or {$noun_type_1} == "Supernatural creature"%}{%adj_filter_1 = "NonHuman"%}{%end%}
{%adjectives_1 = {UNQ({$num_adj_1},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_1}", cols="2"))}%}
{%part_1 = {TITLE({$num_nouns_1} {$adjectives_1} {$noun_1}){$noun_s_1}}%}
{%if {$num_parts} == 1%}
{$part_1}
{%else%}
{# Second part number #}
{%num_nouns_2 = {|5%?{2d5}|5%?hundred|5%?thousand}%}
{%noun_s_2 = {|20%?s} %}
{%if {$num_nouns_2} != ""%}{%noun_s_2 = "s" %}{%end%}
{%num_adj_2 = {0|50%?1|15%?2}%}
{%noun_type_2 = {CHART(name="Nouns", cols="1")}%}
{%noun_2 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_2}", cols="2")}%}
{%adj_filter_2 = ""%}
{%if {$noun_type_2} == "Natural location" or {$noun_type_2} == "Artificial location" or {$noun_type_2} == "Item" or {$noun_type_2} == "Magic item" or {$noun_type_2} == "Weapon and armor" or {$noun_type_2} == "Body part" or {$noun_type_2} == "Other"%}{%adj_filter_2 = "Unint"%}{%end%}
{%if {$noun_type_2} == "Animal"%}{%adj_filter_2 = "Animal"%}{%end%}
{%if {$noun_type_2} == "Monster" or {$noun_type_2} == "Race" or {$noun_type_2} == "Supernatural creature"%}{%adj_filter_2 = "NonHuman"%}{%end%}
{%adjectives_2 = {UNQ({$num_adj_2},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_2}", cols="2"))}%}
{%part_2 = {TITLE({$num_nouns_2} {$adjectives_2} {$noun_2}){$noun_s_2}}%}
Resolve: {30%?The {$part_1} and the|{$part_1} of the} {$part_2}
{%end%}
d8 | Type | Result |
---|---|---|
1 |
Color (Unint, NonHuman, Animal) |
Resolve: {red|blue|green|yellow|white|black|brown|{purple|orange|crimson|amber|turquise}|gray} |
2 |
Attributes (Unint, NonHuman, Animal) |
Resolve: {burned|last|first|ultimate|lost|holy|sacred|corrupted|lonely|fallen|weird|invisible|polymorphed|cursed|bright|dark|frozen|bloody|secret|invulnerable|forgotten|hidden|icy|silent|loud|shattered|thorny|weary|worn|broken|haunted|masked|great|huge|Roll on "Nouns" (cols="2", filter="Other")-bringer|Roll on "Nouns" (cols="2", filter="Other")less} |
3 |
Origin (Unint, NonHuman, Animal) |
Resolve: {ethereal|hellish|devilish|divine|demonic|abyssal|angelic|celestial|magical|elemental|elven|dwarven|illusionic|eternal|fairy|draconic|necrotic|shadow|vampiric} |
4 |
Material (Unint, NonHuman, Animal) |
Resolve: {wooden|stone|{|rusty, }iron|steel|silver|golden|granite|crystal|clay|diamond|ruby|emerald|jade|amber|alabaster|salt|fire|water|air|earth|ice|sand|brass|copper|marble|onyx|mithral|bone|bronze|glass|flesh|ebony|ivory|obsidian} |
5 |
Activity (Unint, NonHuman, Animal) |
Resolve: {|never }Resolve: {sleeping|howling|screaming|walking|wailing|running|glowing|standing|healing|fighting|burning|watching|frozing|flowing|falling|floating|teleporting|petrifying|rising|flying|crawling|scorching|flaming|bleeding|crying|living|dying|singing|dreaming|laughing|speaking|whispering|mourning|wandering|dancing|exploding|talking} |
6 |
Personal behavior (NonHuman) |
Resolve: {angry|sad|calm|greedy|mad|brave|coward|serene|fool|insane|flattering|cruel|traitor|friendly|evil|good|jealous|grim|stubborn|savage|emotionless|merciful|merciless} |
7 |
Noun (Unint) |
Resolve: {Roll on "Nouns" (cols="2", filter="Race")|Roll on "Nouns" (cols="2", filter="Animal")} |
8 |
Personal attributes (NonHuman, Animal) |
Resolve: {undead|dead|petrified|Roll on "Nouns" (cols="2", filter="Body part")less|Roll on "Nouns" (cols="2", filter="Monster")-headed|Roll on "Nouns" (cols="2", filter="Animal")-headed|exiled|wounded|Roll on "Nouns" (cols="2", filter="Monster")-destroyer|Roll on "Nouns" (cols="2", filter="Race")-destroyer|sick|poisoned|albino|resurrected|hungry|thirsty|prisoned|drunken|Roll on "Adjectives" (cols="2", filter="Material")-eyed|drowned|chained|winged|horned|tormented|captured|crippled|invincible|blind|deaf|trapped|unburied} |
d15 | Type | Result |
---|---|---|
1 |
Natural location |
Resolve: {cave|cavern|path|forest|grove|valley|chasm|hill|mountain|river|lake|waterfall|sea|field|lair|meadow|stream|trail|swamp|bog|desert|island|land|gorge|heaven|hell|oak|flower|rose|tree|peak|shore|moss|pine tree|palm|volcano} |
2 |
Artificial location |
Resolve: {harbour|tomb|dungeon|cemetery|inn|temple|church|pub|catacomb|street|spire|house|shrine|quarry|road|castle|arena|fair|dock|fortress|tower|outpost|hut|market|laboratory|fountain|well|library|camp|tent|shop|bridge|ballroom|gate|hall|forge|palace|crypt|garden|pool|square|maze|vault|sewer|tavern|bath|citadel|prison|wall|barrack|chamber|bedchamber} |
3 |
Animal |
Resolve: {fish|shark|horse|dog|mouse|rat|frog|cat|bull|monkey|ape|goat|spider|eagle|crow|hawk|bird|fox|bear|wolf|lion|tiger|deer|snake|boar|wasp|lizard|scorpion|fly|bat|elk|panther|centipede|bug|vulture|owl|hyena|raven|jackal|worm} |
4 |
Adventurer |
Resolve: {cleric|wizard|fighter|ranger|warlock|sorcerer|thief|bard|barbarian|monk|druid|paladin} |
5 |
Occupation |
Resolve: {emperor|empress|king|queen|prince|princess|duke|duchess|baron|baroness|lord|lady|bishop|abbey|tyrant|soldier|bodyguard|creator|hero|heroine|general|knight|guardian|champion|priest|ferryman|peasant|farmer|slave|butcher|baker|raider|alchemist|smith|necromancer|warrior|fisher|beggar|merchant|hunter|hermit|sage|chieftan|assassin|witch|mage|prophet|bandit|pirate} |
6 |
Item |
Resolve: {chair|table|door|window|ship|chariot|chandelier|medal|treasure|testament|bed|bell|boat|coffin|throne|crown|goblet|carpet|statue|relief|painting|fresco|idol|needle|wagon|coin|poison|machine|chain|rock|stone|coin|key|egg|column|purse|chest|altar|bonfire|corpse|oil|acid} |
7 |
Weapon and armor |
Resolve: {sword|greatsword|scimitar|hammer|axe|dagger|spear|armor|leather armor|chainmail|half plate|breastplate|scale mail|full plate|shield|helm|arrow|bow|gauntlet|mace|warhammer|blade|lance|javelin|sickle|crossbow|dart|glaive|greataxe|battleaxe|halberd|longsword|shortsword|maul|morningstar|trident|war pick|rapier|whip|net} |
8 |
Body part |
Resolve: {eye|mouth|beard|ear|hand|arm|leg|foot|root|hair|tooth|tongue|heart|finger|head|body|skull|fist|fang|claw|face|brain|bone|tear|skin|flesh|ribcage|tail|soul|vein|wing|horn|back|torso|tentacle} |
9 |
Monster |
Resolve: {beholder|vampire|lich|ghost|manticore|{|hill |fire |stone |frost |cloud |storm }giant|beast|werewolf|wererat|horror|monster|skeleton|zombie|ghoul|beast|elemental|minotaur|bugbear|otyugh|salamander|ooze|owlbear|basilisk|golem|slaad|doppelganger|drider|gnoll|hag|griffon|hobgoblin|hydra|medusa|mind flayer|gith|mummy|unicorn|pegazus|pixie|rakshasa|treant|troll|wyvern|yuan-ti|wraith|ghast|lizardman|gargoyle|chimera|cyclops|banshee|mummy|mummy lord|spectre} |
10 |
Race |
Resolve: {elf|dwarf|hobbit|gnome|orc|goblin|ogre|kobold|drow|duergar|half-orc|half-elf|tiefling|dragonborn} |
11 |
Supernatural creature |
Resolve: {god|goddess|devil|{barbed devil|bearded devil|bone devil|chain devil|erinyes|horned devil|ice devil|imp|lemure|pit fiend|cambion|alu-fiend|spined devil}|demon|{balor|barglura|chasme|dretch|glabrezu|goristo|hezrou|manes|marilith|nalfeshnee|quasit shadow demovrock|yochlol}|angel|{deva|planetar|solar|archon}|dragon|{black |blue |green |red |white |brass |bronze |copper |gold |silver }dragon|yugoloth|{arcanaloth|mezzoloth|nycaloth|ultroloth}|titan|dracolich} |
12 |
Other |
Resolve: {light|darkness|wind|age|death|star|moon|sun|cross|power|kiss|secret|invisibility|test|dawn|ray|twilight|word|game|winter|summer|spring|autumn|mercy|sound|void|revenge|circle|day|night|mist|cloud|quest|disease|magic|portal|ice|sky|betrayal|storm|snow|snowstorm|battle|war|blood|sphere|song|tale|legend|plague|shadow|flame|rage|gaze|hunger|celebration|trap|dream|funeral|birth|curse|bless|nightmare|sorrow} |
13 |
Group |
Resolve: {tribe|army|empire|kingdom|alliance|guild|horde|village|city|town|band|council|church|realm|order|brotherhood|patrol|sisterhood|people|clan|sect|cult|company} |
14 |
Personal relation |
Resolve: {brother|sister|twin|child|father|mother|son|bride|maiden|daughter|widow|lover|enemy|ally|friend|orphan|consort|follower|familiar|master} |
15 |
Magic item |
Resolve: {ring|belt|bag|powder|scepter|pearl|cloak|glove|boot|scroll|orb|mask|book|necklace|rune|brooch|candle|tome|mirror|wand|staff|rod|lantern|gem} |