Mountain Encounters (d100)

d100 Result

1

A metal shack shimmers in the light, inside you discover a hideaway for Ice Gnome Guards. They are playing cards and are willing to make bets with anybody

2

It is migration season, thousands of goats are making their way up the mountain. To pass through them is truly a foolish task

3

The remains of an abandoned city lies quietly in a valley between two great mountains. Evidence for the city’s collapse is not well hidden and perhaps even a bit devious in nature

4

Rumors say at the very top of the mountain lies a golden egg. Yes you heard me right, an egg made of gold. I don’t know who laid it so don’t ask!

5

Friendly Stone Golems patrol the mountains in order to help smaller beings climb to the top. They cannot speak and often throw giant boulders for fun. This can be lead to serious misunderstandings of course

6

All of the mountain peaks are covered in snow, all but one. The odd one out is home to a dormant volcano that is home to a civilization of merfolk. Yeah, I don’t understand it either

7

Birds in these cliffs have grown to the size of lions due to their lack of competition when it comes to hunting prey. They are intelligent and offer wisdom or mockery depending on their mood

8

You discover the cavern of a ghoulish green furred beast that is plotting to attack a nearby town and ruin their festival. This information is easy to discover as there are plans strewn about all over the place

9

Nearby two Ancient Dragons loudly argue over a borrowed book completely unaware of your party’s existence

10

There is a dimensional rift cracking through the stone of the mountain range, gravity occasionally reverses, spontaneous magic effects occur, and otherworldly beings appear without warning

11

A dedicated chef and their protégé are hunting a Yeti. The meat is said to be a delicacy. The chef will offer a grand reward to the party if they choose to assist them. Perhaps you may even be invited to dine with the Monarch who ordered it

12

You discover bodies encased in ice scattered around the path. Was this an accident or an attack? Better be careful either way

13

KABOOM! An explosion in the distance as two high level adventurers duke it out. Have them inspire your players or potentially even guide them

14

A ski resort operates on a hidden slope, it is run by Goblins who desire rare metals

15

Hidden among the sparse trees and shrubbery are large ice cocoons freshly opened

16

Shit! A near fatal slip leads to the discovery of an abandoned mineshaft within a deep ravine

17

Harpies. Just some classic Harpy encounters. They want to either eat the party or eat their rations

18

The mouth of a cavern sings sweetly, it’s quiet but insistent and impossible to ignore. Choose a random player, they are hypnotized by the sound

19

After a long night’s rest the party discover they have been separated mysteriously

20

A lone monk sits peacefully atop of the peaks. They claim to have mastered the art of reversing time

21

Howling can be heard every few hours. The source of this terrifying scream can be traced to a Dragonborn Barbarian who refuses to wear a shirt. They believe shouting into the heavens will bring them closer to the spirit of the planet

22

Due to a magical accident hundreds of years ago the mountains radiate elemental energy. Random combustion is not uncommon and neither are Elementals

23

An infectious fungus is spreading across the mountain peaks. If it is not stopped, it will grow to cover the entire range and beyond

24

Broom race season has just begun! Witches and Wizards are flying all around the place without any concern for nature or the party. Watch out for Fireballs!

25

Awoken from sleep, an eager creature excitedly attempts to pass on words of wisdom to travelers. They get a little too excited and start panicking when trying to deliver their speech

26

In the middle of the night a bear has dug into the party’s packs and has stolen the most hilarious item possible. Be it drugs or someone’s underwear. Perhaps both? Fuck, please let it be both

27

Animated objects have escaped from a neglectful master and have built a small but pitiful society. Surely a new home would suit them better

28

Buried deep within the mountain lies an army of undead, your players happen upon this after a small collapse

29

Shattered statues of gold litter the snow, neglected by time. They appear to be adventurers rumored to have gone missing a few months before

30

These alps are home to unpredictable creatures known as Shadows. They are seemingly intelligent but often attack without warning. Your party discovers a village

31

A powerful spirit guardian visits the party and attempts to lead them to their destination. They either take on the form of a four headed deer or a small white fox

32

It’s finally time. Choose one of your players at random, their bag is actually a Mimic. They’ve been keeping quiet for quite some time, but decide it’s finally time to make their escape

33

Atop the highest peak is a pool of clean spring water. Rumors say that those who drink from it will find their true love within a week. It is a well sought after ingredient for potion making

34

Atop the highest peak is a pool of black liquid. Rumors say that those who drink from it have visions of the future. It is a well sought after ingredient for potion making

35

Medicinal herbs grow all around the sierra, they are believed to be able to cure any illness. But they are guarded by poisonous ants who use it to feed their queen

36

Every few weeks a strange light emanates from the mountains in the dead of night

37

Abandoned minecart rails run through entire range and can offer a quicker, but more dangerous, way to travel

38

A stoic Troll lives near the base of the mountain, they know where the party needs to go to finish their quest. But they will only give directions if they can make the beast laugh. They haven’t laughed in almost a century (This can either be really difficult or really easy to achieve)

39

Tireless exploration has lead your party to the cave of a horrendous beast. Describe it in the most haunting and visceral way possible. That way, when they discover it’s a Pokémon they will probably threaten to fire you as their Dungeon Master but it’ll be so worth it

40

Nomadic Bards offer a detour through the mountains. They claim to know a, “Secret Tunnel”

41

Explorers stumble out of a crypt, at first glance they seem to be wounded but the truth is much worse…

42

Intricate traps litter the mountainside to the point of it being ridiculous! The trappers are actually really enthusiastic Cryptid Hunters

43

Shield surfing you say? The God of shield surfing challenges the party to a race offering valuable treasure if they win

44

Within the mountain is a dwarven forge and after a serious accident molten metals begin exploding out from the natural vents and caves. Watch your step!

45

At the base of the mountain lies a restaurant known as, “The Lost Souls Cafe.” It is run by disguised demon lords who love to gamble souls for rare rewards. The bartender quietly warns all who enter to leave before it is too late

46

Beautiful crystals line hard to reach cliffs. If your players are fortunate enough to collect some they will unfortunately discover it begins growing on exposed skin

47

A giant demon known as the Nurikabe blocks the path, it is nearly impossible to pass without employing magic or trickery

48

Rock insects have infested the entire range. Their camouflage allows them to be nearly invisible, watch your step of face their wrath

49

Wounded and dying of exposure, a warrior lies slumped in a pile of snow. She is incredibly strong and is hunting a Warlock who they have sworn to kill. Or perhaps, the person they are hunting is a villain your party has met before

50

Strong winds threaten to force the party off the side of the mountain. Is it the wrath of nature or perhaps a supernatural entity?

51

A squadron of patrolling Samurai ride upon Velociraptors. They are not friendly

52

One of the player’s voices echoes loudly in the valley. The strange thing is, the voice echoes even without any words being spoken

53

The mountains are alive and have large wounds. If the party isn’t careful they may they will face deadly consequences. But the opposite is also true, if the party are able to heal the wounds the mountains may help them on their journey

54

Fairies dance around a roaring waterfall. They act friendly and offer to heal the party, but beware.. They like to trick people into taking leaps of faith

55

Numerous quarries line the mountain range. Villages are littered throughout, all of them are hanging upside down like stalactites

56

A never ending fire burns within a crater. Travelers often come here to collect the flame

57

The only effective means of travel is a long winding road that forces the party to walk in a single file line. It is not much of an issue until something decides to attack

58

Deep within the blizzarding alps a lone peak is laced with flames. It is home to an ancient Dragon and a Sorcerer who worships and protects their master

59

Roll for which player who is going to be kidnapped by a Giant. Have fun!

60

A range of glass mountains shine brilliantly in the light. They were discovered a few days before replacing a large portion of the western coast. Their reason for existing is unknown

61

ZAP! A young spunky witch has accidentally shrunk the party. In a panic she puts them in a pocket dimension within her walking dresser companion. Surely things will be fine, right?

62

Out of nowhere bump into an invisible object. While trying to investigate they may discover a door that leads to an abandoned magical college. Rare magical treasure can be found within but something seems to have made this place their new home…

63

Clouds swirl around the peak, they are dense and have an almost unnatural appearance to them, as if they were stairs leading up to the heavens

64

Avalanche! The party are now trapped in a monster’s den. For a more dramatic challenge, all but one player is unconscious

65

A sickly looking child is wandering alone in the cold, they speak incoherent gibberish. If the party help this child and let them travel along, after reaching a safe destination they will reveal themselves as a spirit of the mountain, rewarding the party with blessings or treasure

66

The mountain pass is long but not too difficult to traverse. However, this specific path is looping over and over again without end

67

Flail Snails emerge from the mountain. They are dangerous but can be easily tamed

68

A meteor blasts through the summit, the debris rains down upon the party. It is quite deadly if they are hit. The crater is smoking and is home to a new mysterious plant

69

Hidden above are small hornet’s nests, be careful not to disturb them for the main hive is home to giant hornets who are not afraid of fighting

70

Within the rubble of a destroyed altar rests a tome with the title, “Hand of Fate”

71

Broken down on the road, a snobby noble offers to pay the party a large sum of money to help the noble and their servants to an important meeting. It takes place in a week and is important in solving interspecies relations

72

Smoke blows up from a dozen chimneys atop a bizarrely shaped house. It is home to a shy alchemist who collects rare materials from the alps

73

While climbing the mountain, the hard rocky surface suddenly begins cracking and weakening as the surface has turned into chocolate

74

Clockwork animals occupy the area. They act like regular animals… All except for Archimedes the glitchy owl. A loud creature that claims to have been created by a space demon

75

Civilians are traveling all throughout the mountain pass. With all of their belongings they venture toward a developing city in the valley. It’s a great/safe place to make new connections

76

Civilians are traveling all throughout the mountain pass. They claim it is a great land of opportunity and wealth, but something much more sinister is afoot

77

Select a random Goosebumps book, this is the new monster/obstacle the players must face

78

Spider webbing covers the entrance to a cave. Within the webs a sign reads, “Fortune readings in exchange for beautiful cups or tankards.” Sounds trustworthy enough

79

You discover a hamlet constructed out of trash and broken tools. Aloft in this pile of garbage, a Goblin’s eye cracks open. “Come have a look. One gob’s trash is another gob’s treasure.” They are a bit of con-gob so be quite careful

80

A camp of miners ask your party to sit down and join them for drinks. They are fascinated by the life of adventure your party leads

81

Poisonous mist swirls around the sierra, be careful not to lose consciousness while it seeps through your skin

82

Built into the side of the jagged stone, a Monk Temple sits peacefully amidst the storm

83

Bound to the mountain, a hellish warrior slaughters anyone who enters their domain. They are horrendously powerful and would wipe out any unsuspecting low-level party

84

Hosting a prestigious singing competition, a Purple Dragon with a tie and top hat invites all to watch this once in a lifetime event. Gods, Spirits, Giants, Beholders, etc.. are all participants

85

A campfire burns brightly on the side of the road, no one is around. Food is roasting, bottles left unopened, treasure left untouched. Do you search for those who set up this camp or take it for yourselves?

86

The party stumbles upon a murder scene and are framed for the crime by corrupt guards who came to investigate the death of a famous hero. The situation seems far too convenient

87

Frozen in ice a monstrous beast is slowly thawing, it’s power is equal to that of a Tarrasque but it does have the dumbest name in the world

88

Mimics as large as houses, disguised as, you guessed it. Houses. They lie in wait, hidden in plain sight among other buildings of an abandoned city. A storm is brewing and the party needs to take shelter. Hopefully they don’t wander into the wrong house

89

Introduce a new or reoccurring cult from your campaign. One of the members is infusing with a demon and will become a powerful antagonist that will continue to be a problem for the players in the campaign

90

The world’s worst rogue has been stalking the party. They want to kill the party or go on an adventure. The choice is yours, but they HAVE to be lovable. A new child to adopt

91

“Oi! You’ve come fer blood, haven’t you?” You are handed a flyer for a Colosseum nearby

92

A misguided entrepreneur has built their new Fast Food restaurant on a summit. They got the place for cheap but business is… Not ideal

93

Throw a Legend of Zelda boss at the players! Some suggestions: Bongo Bongo, Volvagia, Stallord, Stone Talus, Lynel

94

Struck with lightning, an unlucky party member’s eyes begin to glow as they have gained newfound powers. They’ve been selected by a powerful deity to carry out a prophecy

95

A deserted alchemy lab wanders the wilderness, it is sentient and left without a purpose

96

Thrown from the top of the mountain, a wooden chest filled with cursed magic items has been disposed of, never to be found again. Well until you rolled this random encounter

97

The party meets a high level party of badasses. They are kind of jerks and act as secondary antagonists on this journey up or through the range

98

Treasure map! No tricks, no traps. Just some sick loot

99

Let’s try out a traditional encounter. Find a cool monster (preferably displaced) and let the party fight it or perhaps help calm it down and lead it somewhere safe

100

Hidden away from the rest of the world, an observatory keeps track of planetary movement, stars, and unusual phenomenon. The observatory is run by a secret organization that watches over the world. Grand secrets reside within the somber halls