d100 | Result |
---|---|
1 |
A wooden cart that belonged to a historian. It is filled with priceless, ancient tomes, but the bandit just thinks they are useless books. |
2 |
A travel trunk of ladies dresses and silks. |
3 |
Four blood stained hemp nets. |
4 |
A small crate of silver ore. |
5 |
A fine polished oak box filled with bandanas of different patterns and colors. |
6 |
A sign from a local tavern. |
7 |
Piles of different metal coins. |
8 |
A fancy chair. It looks really comfy. |
9 |
A crown. It’s covered in rare jewels. |
10 |
Different pieces of golden jewelry. |
11 |
A fancy cup. It still has a bit of wine in it. |
12 |
An enchanted sack of potatoes that fills itself with potatoes at random. |
13 |
A holy symbol of the god of thievery. |
14 |
A chest with a note on it that says “DANGER do not open”. There is a killer ooze inside along with Roll 100+3d6 gold pieces. |
15 |
Magic gloves that give proficiency in sleight of hand. |
16 |
Magic boots that give proficiency in stealth. |
17 |
A +1 dagger. |
18 |
One vial of Truth serum. |
19 |
A lady's painting. |
20 |
Map with possible targets. |
21 |
A Target's schedule and a letter describing a job. |
22 |
A jar full of human eyes. |
23 |
A letter to a bandits mother hidden under a pillow or in/near a bedroll talking about how he finally has made enough money working to buy back her home and that he will be coming back home 2 weeks from when the party takes the note. |
24 |
A deck of cards, dice, some empty stack of cups, and a few coins. Most likely used by some bandits to relieve boredom. |
25 |
Charred remains of wild pig. |
26 |
A lute in surprisingly good condition. Upon closer inspection, two names are engraved on one side. One belongs to a famous instrument maker who most likely built the instrument. The other engraved name is not known immediately, but is actually the name of one of the bandits. |
27 |
A wooden goblin mask. |
28 |
A very plump, live pig. |
29 |
A clay jar full of sculpting clay. |
30 |
A stolen cart full of cabbages. |
31 |
A fine rapier with a gem encrusted pommel, clearly stolen from a nobleman. Some of the gems have been removed. |
32 |
Stone chessboard. |
33 |
A filthy rag with equal parts blood and old food on it. |
34 |
A three-legged wooden stool. |
35 |
A wheelbarrow with 2000 cp in it. |
36 |
A silver inkwell (25 gp) |
37 |
A fountain in which lives a water weird who loves the taste of coins. |
38 |
A copper moonshine still connected to a condenser in a tub of water, a pile of firewood, and several jars of some foul-smelling clear liquid. |
39 |
A weapons rack adorned with pilfered old weapons from nearby towns. |
40 |
Bunk beds with uncomfortable-looking straw mattresses. One has a mini stuffed kobold hidden under a pillow. |
41 |
Cart or wheelbarrow filled with stolen goods. |
42 |
A small illustrated chart that shows the most common places someone would keep a concealed weapon on them. |
43 |
Bottles of Stolen Liquor. |
44 |
Crass Drawings on Paper. |
45 |
A Pile of Empty Purses. |
46 |
Nobel’s Clothes/Costume. |
47 |
A box full of lockets with every shade and kind of hair, many generic love poems and a collection of fake flowers. |
48 |
A horn that when blown sounds like a woman screeching in pain/terror. |
49 |
A tattooing kit with many different coloured inks. |
50 |
Maps that theorize the locations of other gangs/ bandits safe houses. |
51 |
A single fancy gold coin to be found, worth approximately 1.5 gold coins. |
52 |
A medium sized bag of well-made fake gold coins, "worthless" because they're not real coins. |
53 |
A semi-worn ball used for some kind of game (Bandit Soccer, Banditball, whatever floats their Bandit Boat). |
54 |
Candy and toys (that he uses to kidnap children who he sells into slavery). |
55 |
An almost empty jar filled with 3 gold teeth. |
56 |
A medium sized wooden box with a small piece of cheese on top and a mouse chained up inside the box. The mouse can do tricks (sit, roll, play dead) for cheese. |
57 |
A small collection of pretty knives. |
58 |
A pet mimic treasure chest called Dave. |
59 |
Scraps of a letter that contains orders for the bandits to target caravans owned by specific merchants, and ignore others. The author’s signature / seal is missing but perhaps the writing is familiar? |
60 |
Two Crates of Brewing Hops. |
61 |
The Diary of a Local Noblewoman. Contains recountings of detailed relations with everyone but her husband. |
62 |
A priceless artifact of great power that the bandits clearly fail to recognize the significance of. |
63 |
A set of six old helmets, their tops crudely hammered into concave metallic drums. Accompanied by a pair of drum sticks fashioned from broken bow staves. |
64 |
A surprisingly well-stocked, if small, bookshelf filled with faded copies of sophisticated and high-minded books on philosophy, economic policy, history, and the like. |
65 |
An impressively large, roughly carved tombstone with the names of the bandits’ fallen companions scrawled onto it with chalk, each name accompanied by a short, heartfelt sentence about the person’s best trait. A laid out log serves as a bench that has obviously been worn with use, and multiple piles of slightly wilted flowers and weeds litter the front and top of the marker. |
66 |
A throne - if such a crudely constructed chair can be called such. |
67 |
Dirty military fatigues - leftover from when the original members of this group deserted from the army. |
68 |
Cages containing small animals - rabbits, rats, cats, and other such animals... Possibly kept for food? |
69 |
A room/cavern, illuminated by glowing crystals, containing plants/fungi used to produce narcotics. |
70 |
Seven cloaks that were treated to be waterproof and four gallons of lamp oil. |
71 |
Ten hand embroidered blankets, four sacks stuffed with feathers, horse shoes, tack, hammer, brands, and nine horse blankets. |
72 |
A two meter jade idol propped along the back of the lair. Along with rolled up standards and two emblazoned shields of the nearby kingdom. |
73 |
A large shipment of iron ingots, still in their crates. It clearly took lots of effort to manhandle them in. |
74 |
A high-quality and ornate baby crib with a straw doll inside. |
75 |
A drawing of the local guard captain that, while crude and insulting, demonstrates real artistic talent. |
76 |
A battered book entitled 'Your Money, Your Life- A How-To Guide to Better Living Through Banditry'. |
77 |
A filthy, bedraggled child hides in a corner. If asked, she explains she was taken for ransom, but her parents apparently died of a plague, and so no one knew what to do with her. |
78 |
A delirous, poisoned bandit lies on a bunk, his body hot with fever. A knife, marked 'poisoned?', sits on a table near him. The other bandits have been providing rudimentary medicinal aid. |
79 |
A letter from a prominent trader, offering information on rival trading routes in exchange for protection of his own caravans. |
80 |
Fifteen pairs of truly ugly socks. |
81 |
Sitting in the corner is a pile of small wooden blocks, they are labeled with letters and numbers. |
82 |
A stack of passive aggressive letters that tell the bandit leader what a bandit named Frederick really thinks of him hidden under a small rock pile. |
83 |
The pieces of a crossbow. One limb is snapped in four places. Effort has clearly been made to fashion a new limb. Should the party gather the pieces and repair it, it is revealed to be a magical crossbow, although the magic is somewhat dampened by the repair. |
84 |
Roll 2d10 vials of acid. |
85 |
Roll 2d10 flasks of alchemist’s fire. |
86 |
A map of the surrounding area with an X northwest of your location. |
87 |
An aggressive giant rat that was hiding in a box. |
88 |
A bolt of fine silk with an exotic pattern printed on it. |
89 |
{%data_block spices%} {% n = {2d4} %} |
90 |
A crate full of Roll 5d100 nails. |
91 |
A rope Resolve: {1-7?hempen|8-10?silk} of Roll 4d20 feet in length |
92 |
A sail. |
93 |
Roll 1d12 sets of oars. |
94 |
A canoe (50% chance of Roll 1d3 paddles in it). |
95 |
A belt with a silver inlayed iron buckle. Very nice. |
96 |
A bucket. 20% chance of a leak. |
97 |
A(n) Resolve: {1-5?cask|6?amphorae} of wine. |
98 |
A cask of ale. |
99 |
Roll 1d6 salted hams. |
100 |
A bandit. |
Items in a Bandit's Lair (d100)
A collaborative effort by the r/d100 community. The original post can be found here.