Starforged Truths: Medicine (1d3)

1d3 Result Quests

1

Most of our advanced medical technologies and expertise was lost during the exodus. Healers are usually poorly trained and ill- equipped. Untold numbers have succumbed to sickness, injury, and disease. Those who survive often bear the scars of a hard and dangerous life in the Forge.

A community leader has fallen ill, stricken by a sickness which was supposedly eradicated in the years after the exodus. A vaccine was once available, but the only remaining samples are held in a research outpost on a remote ocean world which was long-ago overrun or captured by a dangerous foe.

2

Our medical skills and resources are in short supply. What remains is co-opted by the privileged and powerful. For most, advanced medical care is simply out of reach. To help fill the gap, the tinkerers we call Riggers have taken up a trade developing crude but functional organ and limb replacements.

A Rigger is in desperate need of a rare technological artifact to create a life-saving medical device. Their patient is someone important to you, and won't survive more than a few days. What is the nature of this artifact, and what protects it?

3

The Menders are an order of sworn healers who preserve our medical knowledge and train new generations of caregivers. More advanced care is usually only available within the larger settlements in the Terminus, but even a backwater outpost will often have a competent Mender on-hand.

Disaster has struck a remote outpost. A reactor exploded, killing several and exposing many others to lethal radiation. A team of Menders was en route to provide aid, but were captured by raiders. What do the raiders now demand for their release?