Valuables, 11 (d100)

More useful than simple baubles touched mystery, these items have either a clear purpose, a reliable ability or are made from a fairly costly material. The items could fetch fair prices to collectors of the strange, jewelers, antique or art dealers or simply to barter with if the owner is short on actual currency.

d100 Result

1

A simple sledgehammer, perfectly balanced and crafted from solid adamantine. Painted along the shaft are the words “UNIVERSAL KEY”. When the bearer uses it to attack a door, wall container or other object, it is twice as effective as a typical sledgehammer and can break through any material that isn’t adamantine. As an action equivalent to attacking, the wielder can shatter, smash, sunder or otherwise damage a non-adamantine object a number of square inches in size equal to his strength score (Minimum one). It’s weighted poorly for fighting and is no more functional than an improvised club in combat.

2

A statue depicting an owlbear roaring in triumph that’s roughly the size of a halfling. The statue is carved from dark green jade, flecked with specks of red.

3

A lavender blue translucent stone with the white rays of a tiny star lurking in its heart. A thin patina of dust lies on the surface of the gem which is set in the corroded steel pommel of a rapier. The weapon’s blade and quillons have rusted away. Knowledgeable PC’s can identify the gem as star sapphire.

4

A Roll on "Random Musical Instruments" of masterwork quality that when played, produces subtle undertones and quiet reverberations allowing the musician to weave a tune within a tune when playing. This complex music is perfect for carrying emotionally suggestive messages.

5

A thurible forged of gold and gleaming electrum, that constantly emits a pleasant-smelling mist.

6

A cylindrical, iron device used to crush rock into fine gravel and dust, which can be more easily tested for the presence of precious metals or gemstones. The pulverizer is roughly one foot in diameter and height, with a flip-top lid and a crank handle. After stones are placed into the device and the lid clamped into place, the handle is turned. This rotates a number of grinding wheels inside the pulverizer, using gears to maximize the available force, crushing the rocks thoroughly. The gears are coated in a thin layer of adamantine allowing them to pulverize anything weaker than adamantine. A pound of rocks, minerals, metals, gemstones or even diamonds can be ground to a gritty powder in one minute.

7

A ceramic poker chip worth 500 gold pieces issued by Behemoth Casino, with the eyes of the image of Behemoth scratched out.

8

A set of priestly vestments of gold and silver thread decorated with azurite and moss agate stones.

9

A coinsmith’s toolkit containing all the tools necessary for a person to smelt, cast, mint and stamp the coins of the local kingdom. The availability of these tools is severely restricted, with only those sanctioned by the governing body being permitted to use it legally. A Knowledgeable PC would be able to determine that the mint and stamps are about a decade old, making them still useful to forgers and unlikely to be missed by whichever treasury official was responsible for it.

10

A gold ewer in the shape of a manticore with its tail as the handle.

11

A delicate-looking, spiraled silver trumpet inlaid with intricate Elven script, which translates as “giving succor” and “friends shall answer the call.” The mouthpiece is of pale ivory and an emerald-studded, leather baldric allows the horn to be slung over the carrier’s shoulder. Any music played on instrument is clear, sweet, and hauntingly beautiful. The horn never tarnishes or shows any sign of wear during regular use, it remains as bright and unsullied as the day it was created. Knowledgeable PC’s recognize it the object as an elven scout’s horn, albeit an ornate and high quality one. Outriders, rangers, and other advance units of elven armies carry such horns. Used to maintain communication and summon aid over long distances, these instruments are usually simple affairs made of horn or brass.

12

A false eye with an iridescent iris. If placed into an empty socket it functions as an organic eye that can also see any invisible fairy creatures.

13

A speckled egg the size of an orc’s fist with a nearly impenetrable shell. Even knowledgeable PC’s are unable to identify the egg’s species of origin or how to care for it. Regardless of how it is cared for, the egg will hatch within 3d20 days of being found and inside will be a hatching one of the following (roll 1d6); (1) a sphinx, (2) a tiny cherubic angel bearing strange prophecies and descriptions of the infinite heavens, (3) a hydra, (4) a cockatrice, (5) a two-headed albino dire crocodile, (6) an evil spirit that reveals the darkest desires and shameful secrets of the person nearest to it.

14

A glass box containing a small spider, a gnawed human finger-bone, and curious webbing spelling out the words “I always loved you.” When fed humanoid remains, the spider spins elaborate webs spelling out the last words of whoever it consumed.

15

A silver key with a coiled chameleon for a bow. This key perfectly fits into the next lock into which it is inserted, changing shape, but thereafter only fits that lock.

16

A grey and ominous-looking nut known as an Anti-Seed. If planted, it begins to kill all plant-life in a slowly-expanding radius, transforming the soil into a barren, lifeless blight. The seed itself blossoms on the ethereal plane into a grotesque, shadowy flower that slowly spreads more of itself, invisible weeds that expand the anti-seed’s aura of decay. After being planted, the seed immediately begins despoiling the land and over the course of one year, creates an area with a one mile radius where no plant life with grow under any circumstance and an area twice that size where plants are sickly and only grow half of what they normally would half and produce half as much food. This area expands one mile per year until the Anti-Seed is found and destroyed on the material and ethereal plane.

17

A pocket watch with a multitude of faces and dials, each tracking the precise time in a different plane. It is powered by an incredibly tiny rift between the material plane and the abyss. If held to the ear one can hear faint whispers of the chaos.

18

Crawling Curse: A humanoid skull with a strange sigil carved into the forehead. Each night at midnight, the skull vomits forth a swarm of some variety of hostile vermin (See Note). If someone smashes the skull, they will be devoured from the inside-out by flesh-eating insects each midnight (Dealing half their total hitpoints in damage) until they are subjected to curse breaking magic. If the damage the insects deal would bring the cursed victim to zero hitpoints or less, the victim dies and the vermin burst from the corpse. The swarm consumes every single morsel of the body except for the skull on which is carved the same strange sigil as the previous skull, creating a new Crawling Curse. Knowledgeable PC’s are aware that The Church of Mordiggia desire this relic and will demand its return if they learn of its existence. —Note: The DM can create any swarm or roll on the following 1d6; 1, Centipedes 2, Spiders 3, Rats, 4, Wasps 5, Bats 6, Poisonous Snakes.

19

A twitching finger of a troll capped with platinum and hung from a hefty gold chain.

20

A wedding dress, quite exquisite, which miraculously fits a bride of almost any size. Unfortunately, the dress curses any marriage it touches, dooming one of those wed to an early death, often at the hands of the other. The dress registers as a cursed object for any creature or item capable of detecting curses.

21

A golden hairpin set with a garnet surrounded by small shimmering pearls.

22

A collection of animated toy soldiers, complete with distinct personalities, in a specialized carrying case; they come alive once removed. Their weapons can do no real damage save to one another. Placing the corpse of a slain soldier back in the box, it “heals” by reverting to its inanimate state. The soldiers consider whoever carries the box to be their commanding officer.

23

Kingkiller: An ornate golden crown, this sinister artifact’s true purpose is only revealed when it’s bearer’s true name is spoken: the crown crumples inward, crushing the skull of the unfortunate monarch.

24

A regal set of wizard’s robes crafted from the finest crimson silk, accented with purple velvet and trimmed with gold cord. The belt is studded with small emeralds and the flowing robes are set with a single brilliant emerald above the heart. The sleeves are flared and hide many small pouches for spell components. It comes with a pair of open-fingered gloves for easy retrieval and manipulation of spell components.

25

A golden cup with etchings of frogs and salamanders on the outside, while the interior is silver in color.

26

A luxurious and remarkably well-maintained maple wood violin lies inside a dusty, nondescript carrying case with a burgundy velvet lining. It has a fine rosewood bow with dark horsehair. The fingerboard, chin rest, tailpiece and pegs are each made of fine ebony. A gold leaf pattern has been laid onto the wood, worn off by centuries of age. The instrument still has a dark and sonorous low register and a lustrous shining top register.

27

Neglected Toy: A child’s stuffed animal, in poor condition. It’s an unnerving and saddening sight, to most and people with a sympathetic streak feel the urge to keep the toy with them and care for it. Creatures within five feet of the toy cannot fall asleep, even by magical means. The animal registers as a cursed object for any creature or item capable of detecting curses.

28

An intricate mechanical contraption that’s little more than a very expensive toy. This little clockwork horse moves if wound up. Common people can’t afford mechanical objects this complex, even if they did something productive, and that’s without the silver inlay in the finely carved wood. Some noble family would probably pay extra handsomely to have this back, or perhaps brand you a thief for presuming to sell it. Knowledgeable PC’s would realize that its easily worth well over a hundred gold pieces in a market town.

29

A pair of pantaloons made of fine silk with golden threading. There is a slight tear in the hem but it would still fetch nice price to a tailor.

30

A fine leather tricorne hat featuring a gold band and several pearls which are set into the brim.

31

The Five Curios of Sensation: A drum that when played by a proficient musician, produces the loudest sound, a perfume of the strongest scent, a liquor of the most intense flavor, a jewel of the most saturated color, and a blanket of the softest fleece. All that is created by the drum disappears the moment it ceases being played. —Note: Substitute spice for liquor if anyone at the table is trying to avoid alcohol.

32

A flawless garnet the size of an egg, unmarred by engravings.

33

A scepter with a large, marble ball on the top, decorated with two crescent moons made from brass. The rubies on its surface glitter in the light. During the daytime, the crescent moons appear tarnished but the rubies glow with warm energy. During the nighttime, the crescent moons gleam with powerful silvery light and the rubies appear like ordinary stones.

34

A massive golden brooch weighed down by milky pearls.

35

Inkwell of Endless Ink: A small crystal inkwell that has an endless supply of lustrous high quality but otherwise ordinary black ink. The inkwell has a small mouth (large enough only to accommodate the nib of a quill), so if tipped over, the ink will dribble out slowly but steadily. If smashed, the inkwell only contains about as much ink as one would expect from an inkwell of this size.

36

A charm is shaped like a shield, with six small gemstones set into its face: ruby, topaz, emerald, diamond, sapphire and amethyst.

37

A set of 32 loosely matched jade, greenstone, granite, and sandstone figurines approximately 6 to 8 inches tall, along with a strangely twisted hexagonally gridded chess-like game board inlaid with gold wire. Each carved figurine is humanoid, and bears distinct facial features. The humanoids skulls are strangely shaped in a unique manner. The figurines come with a lacquered and finely embossed seal of authenticity stating that they were looted from a funerary sarcophagus from a temple in a far off land you have never heard of.

38

A protective oilskin case containing a half dozen white fox pelts, trimmed, tanned and finished with violet woolen edging and tassels.

39

A human skull, polished to an ivory-like sheen and bearing a crescent moon on its forehead picked out in topazes and jacinths.

40

A folding writing tablet of bloodwood with ivory tube hinges and stylus, its leaves filled with beeswax. The tablet is secured by a cord tied and sealed around two small ivory knobs.

41

A sealed glass orb containing the magically preserved eye of a nothic. Its gaze flitters about constantly, especially in the presence of arcane powers.

42

A bolt cutter whose blades are fabricated entirely of adamantine, that resembles an oversized pair of pruning shears with a serrated inner blade. Painted on the outside of the blades are the words “UNIVERSAL KEY”. It is specifically designed to cut through metal bars, bolts, and other obstructions with ease. With this objects in their hands a strong fighter can sheer through solid steel padlock in seconds and a fragile scholar can hack through iron chains in moments. As an action equivalent to attacking, the wielder can cut into or shear through a non-adamantine object a number of inches in diameter equal to his strength score (Minimum one). Bolt cutters make poor weapons and it can only serve as a improvised club in combat.

43

A resplendent royal outfit consisting of a red, blue and gold robe made of the finest silks and embroidered with fabulous skill and talent. A cloak and mantle made from wolf’s fur completes the outfit.

44

A silver bracelet with seven rubies threaded along its length.

45

A small statue of a beautiful elven woman, naked except for a strategically placed shawl. The entire statue is of solid gold.

46

A polished silver case containing an exquisite, gilded deck of 52 tarot cards. Drawn with immense care and imbued with magic, the portraits of these cards move in repeated animations.

47

Craek’s Glass Ruler: A foot-long, glass ruler with reddish-purple markings on its transparent surface, marking common intervals. When it is held at arm’s length in front of an object, the markings begin flashing and changing their frequency in front of the bearer’s eyes until they come to rest at their new measurements. The bearer is then imparted with the precise height and width of the object he is trying to measure, even if it is extremely far away. If the bearer tries to measure any object that is farther away than 10 miles, the markings will never settle, and begin flashing arcane markings the bearer is unable to interpret.

48

Gloves of Midas Touch: A pair of immaculately clean, white silk gloves, trimmed in gold. While worn, the bearer can choose to cause everything the gloves touch (Up to a total area of five cubic feet in size) changes to look as though it was made out of pure, brightly polished, gold. The bearer can choose to make this change happen gradually, with gold veins slowly spreading across the item, instantaneously, a gradual shifting or color and shine across the entire object or other style shift the bearer chooses. The object reverts back to what it originally looked like the moment the gloves cease touching the object or the bearer chooses to end the effect. Although the bearer must be conscious for this effect to function it does not consume a significant amount of his concentration and he can maintain the gloves powers easily while in combat, or casting a spell. This effect is an illusionary one and does not physically change the material in any way.

49

A golden belt buckle bearing the visage of a terrifying marine creature.

50

A large ceremonial dagger with an intricately decorated hilt and a gold plated blade. Completely impractical for combat, but its dark, stained blade suggests its seen plenty of use.

51

Neverweather Satchel: An extremely durable travelling backpack known to veteran explorers as a Neverweather Satchel. The pack is triple-sealed and crafted with several layers of leather and other materials, it is perfect for protecting its contents from exposure. Items in the neverweather pack cannot get wet, even if the satchel is completely submerged and non-damaging extremes of heat or cold cannot penetrate its insulated construction. If the bearer would ever be subject to conditions that would damage the contents of the backpack, the satchel shields the items from harm and suffers minor wear. If items within the backpack would ever be damaged, the Neverweather Satchel is instead considered broken though a character who is proficient in leatherworking or tailoring can repair it in one hour and expending 1d20+5 gold coins worth of raw materials. While in a broken state it provides the same benefits as a typical backpack.

52

A small bag contains fifteen polished spheres, each composed of a different colorful gemstone. These marbles bear the faint wear of use in a child’s game, perhaps a very wealthy couple’s child.

53

A small handheld vanity mirror is fashioned from a single piece of silver. A riot of leaves and daisy‐petals in relief ringing the flat surface of a thin sheet of glass over the polished viewing surface.

54

A beautiful  Roll on "Random Musical Instruments" that possesses the fine lines of a masterpiece. It is obviously very valuable, although it is not precisely richly ornamented. The wood if any is of the finest quality, while those with metal fittings use gold and silver alloys in their construction.

55

A matched pair of drinking-cups in heavy gold, embossed with scenes of hunting wyverns and chimaera.

56

A copper chest containing twelve silver cups and two hundred loose lapis lazuli beads.

57

A small chest of rosewood trimmed in ivory with a vaulted lid. The interior is partitioned and contains eight alabaster perfume flasks.

58

Altar Shroud: A large piece of linen hemmed in all four corners to form a cover for any size of altar. Similar, but serving an almost opposite purpose from, to an altar cloth, this altar shroud is inscribed with religious symbols of protection and warding, and the wrap keeps the radiance of a consecrated altar bound, preventing it from being detected magically or by divine means. Religious ceremonies require that the shroud be removed but, when not in use, a shroud can protect an altar from unwanted attention.

59

A bejeweled anklet, covered in dainty, transparent purple amethysts in silver settings are connected together as an anklet by pairs of delicate silver chains.

60

A brass spyglass stamped with an acorn sigil. The lenses’ magnification can be adjusted so that the viewer see things things 10-20 times closer than they actually are.

61

A silk bodysuit that is highly expensive, but strangely soothing to wear, it is the equipment of choice for the master infiltrator. Constructed of refined, hard-wearing black silk, the bodysuit both aids the bearer in staying within shadows and also moving with extreme quietness. While worn, the silk bodysuit provides a +1d4 bonus to all checks made to hide, move silently or otherwise act in a stealthy manner. However, if the bearer wears any type of armor or carries more than a light load, these benefits are lost.

62

A luxurious, full-length robe woven of a rare type of fabric known as Aurasilk. This special thread is obtained from silkworms psychically awakened by use of subtle telepathy, this cloth behaves normally when worn by non-active creatures. When garments of aurasilk are worn by psionic beings, they shift hue and pattern in response to the bearer’s mental state. With practice, a psion or any creature capable of telepathic abilities can control these changes, turning the robe into an infinite wardrobe of colors, lights and designs.

63

A slender brass staff adorned with gold rings and a set of three gold wings reaching up at the top, spaced at equal distance from each other. Floating above the wings is a downwards-facing glass tetrahedron with four symbols on it, one on each facet, representing each unique title of the noble office of the staffbearer.

64

Gladrial the Goblet: A pewter goblet, the bowl is in the shape of a human head, complete with very detailed facial features. The goblet contains the soul of Gladrial, the ale critic. Whenever liquid is poured into this goblet Gladrial will awaken and joyfully explain every ingredient that went into the drink as well as telling everyone the drink’s approximate value.

65

A cat’s skull, alchemically transmuted into white opal.

66

A ceremonial sword with bronze and alabaster hilt and gold-washed blade, mounted with golden chains for suspension from the belt; the hilt is too fragile for combat.

67

A pair of matching, heavy silver bracelets, inlaid with butterflies in turquoise and lapis lazuli.

68

A strange bundle of undyed linen. When unwound, contains a slim wand-like scepter of ebony twined round with a golden serpent, four rubies and a tiny, curved ritual dagger carved from amethyst.

69

A sphere of moonstone the size of a small egg, carved in the shape of a curled-up and sleeping gryphon.

70

A scarab figurine some two inches long, of goldwork picked out in sapphire and emerald, and detailed to the life. The legs can be made to clutch fabric or around a small object, and the wingcases pivot open to reveal a hollow interior.

71

A small bronze stoppered amphora, greatly corroded. If broken open, is found to contain 62 golden beads, a small ivory statuette of a running lion, a ring and bracelet of pearly metal linked by fine chains of the same material, and the clean bones of a small viper, all tangled in shredded linen.

72

A chisel-like axe of translucent green jade, set in a socket of alicorn and mounted on an oaken haft.

73

A pair of earrings made up of a pair of ivory rings, from which dangle multiple falls of seed pearls and aquamarines, long enough to brush the shoulders.

74

A tiny snow-wood box tied with a red cord. Inside are ten perfectly matched amethysts.

75

A mantle, worn over one shoulder and secured at the opposite hip, of leopard hide trimmed and edged with gold. The head is intact, and the claws sheathed with electrum.

76

An orrery of delicate copper and silver wire and gears, with planets and moons represented by spheres of serpentine, turquoise and jasper.

77

A small flask of opaque iridescent glass six inches tall, stoppered and sealed with wax. It is filled with prepared grains of rare musk.

78

A sphere of smoky quartz, encased in a filigree cage of green jade carved like billowing smoke. As large as a cannonball, the orb is nonetheless quite light and easy to carry.

79

A staff of iron, draped with chains that clank and rattle. A flame of red fire (That radiates no heat) springs from the top, burning with the chaotic dancing of a dying candle.

80

A deep, coppery-red dragon-hide bag containing a full set of 32 ancient red dragon teeth. Inside are Four 6-inch incisors, two 18- inch upper fangs, two 12-inch lower fangs, four 8-inch canines, eight 6-inch canines, four 4-inch bicuspids, and eight 2-inch molars.

81

A delicate ceramic lockbox, inlaid with bronze filigree and with an intricate bright silver lock, contains a single compartment lined with a felt cloth that protects a Roll on "All Necklaces"

82

A sturdy, bright red parasol with a handle of solid rose gold. The outer edge of the canopy is patterned with symbols of sunlight and each panel is illustrated with a stylized depictions of a different kind of weather.

83

A macuahuitl that unlike traditional weapons of its kind, this exceptionally heavy specimen replaces wood and obsidian with gold and jade. Although it was likely used for ritual sacrifices, the weapon is remarkably clean of dried blood and gore.

84

A fraying hempen bag containing a glistening silvery chalice, delicately crafted and possessing an airy lightness. Knowledgeable PC’s can identify the metal as mithril. Sharing the sack are several woolen socks, a worn, dull hacksaw and an unused torch whose pitch had long since hardened. Both the hacksaw and the torch seem serviceable, but unremarkable except in their neglect

85

A coil of one hundred feet of silk rope that shimmers with reflected light from the multitudinous thin, periwinkle dyed strands.

86

A complex sextant mostly made of platinum, though the more delicate moving parts are of polished steel.

87

A gaudy chess set whose board is of red and black marble. One set of pieces carved from rubies, depicts various devils, while the opposing set are assorted demons crafted from jagged obsidian.

88

A greenish turquoise gem the size of a closed fist. Knowledgeable PC’s can identify it as an emerald of particular value.

89

A jewel‐encrusted statue roughly four feet tall, made of solid gold studded with dozens of small set valuable gems. It depicts an immensely obese, bearded man wearing ornate robes and carrying a mitre.

90

A large, ornate hourglass made from polished oak with golden inlay.

91

A lovely ropework basket containing a tea service consisting of a silver tray that contrasts beautifully with the utensils and vessels which are all carved of a deep green jade. The fittings, handles and the base of the teapot being silver with a raised floral pattern that matches the edges of the tray.

92

A one-gallon keg containing a blend of rare and exotic spices. It gives off a very distinctive peppery smell.

93

A pair of masterwork quality, heavy steel manacles. A star shaped key is still inserted into the barrel of the cylindrical lock attached to one cuff of the sturdy, adjustable‐size, restraints.

94

A rectangular cut stone in a deep, bright green color that draws the gaze deeper into what begins to look like a mysterious series of dark doorways in a dimly lit corridor. Knowledgeable PC’s can identify the gem as emerald.

95

Roll on "Random Musical Instruments", beautiful in appearance, that while it does not specifically excel in any one aspect, every facet of its construction is of superior quality. Playing this masterpiece of an instrument is a pure joy for a expert musician, with every vibrant note masterfully reproduced and every tune perfectly created

96

A statuette of a stylized wolf about the size of a small cat. It is carved from lapis lazuli, giving it an intense blue coloration.

97

A well‐made cherry wood box a bit larger than a breadbox, its interior lined with black velvet. It contains unfinished carnelians and a jeweler’s loupe made to the highest standards. A tiny metal mallet and chisel, small bottle of polishing compound, and other quality tools of a gem cutter’s trade each rest in their own compartments.

98

An iron coffer contains hundreds of round golden coins all of a distinctive foreign mintage. Each is marked on one face by a wreath shape in relief and on the other by four small runic symbols evenly spaced around the edges. The center of each coin is pierced by a square hole.

99

An ovoid purplish red translucent stone containing within it a six point white starburst of three intersecting lines. Knowledgeable PC’s can identify the gemstone as star ruby.

100

A sealed lead vessel, the size of a grown man’s fist and a dull gray in color. It’s fashioned to look like an acorn with two golden bands, inscribed with arcane characters, encircling it from bottom to top, where they meet under a large seal of a dragon coiled around a sword. Although it appears to be very heavy, the object can be carried with ease. It sometimes makes faint thumping noises, and is warm to the touch. Knowledgeable PC’s can discern the arcane markings to discover that the vessel is keeping a lesser fiend trapped within it.