d100 | Encounter | Result |
---|---|---|
1-10 |
Dangerous Plant |
Roll on "Monster Island - Flora" |
11-15 |
Dead Bodies |
Roll on "Dead Body Type & Deaths" |
16-20 |
Desperate Exile |
|
21-25 |
Escorted Sorcerer |
A High Folk sorcerer, borne upon a slave-carried palanquin and escorted by a group of Roll 1d6+12 Resolve: {1-2?High Folk of lower caste|3-4?enslaved lowland savages|5-6?animate undead}. At least half are equipped as guards. |
26-30 |
Forgotten Necropolis |
Resolve: {1?The tomb is of an arch-mage of note (see Sepulchre of Soleks page 95 for an example)|2-6?The tomb is of a lesser sorcerer} |
31-35 |
Hunting Party |
Resolve: {1-3?Savages|4-5?High Folk|6?Colonists} |
36-40 |
Labouring Natives |
Roll 2d6+6 Natives |
41-55 |
Malicious Monster |
|
56-60 |
More Ruins |
Resolve: {1?Roll on "Monster Island - Puna Plateau Fauna"|2?Roll on "Monster Island - Flora"|3-6?Nothing} |
61-65 |
Mysterious Stele |
Roll 1d6+4 Metres Tall |
66-70 |
Natural Resource |
Resolve: {1?Roll on "Monster Island - Natural Produce"|2?Roll on "Monster Island - Tusk Collection"|3?Roll on "Monster Island - Narcotics and Perfumes"|4?Roll on "Monster Island - Type of Artwork"|5?Roll on "Monster Island - Poisons"|6?Roll on "Weapons"} |
71-75 |
Ominous Sinkhole |
Roll 1d8*50 Metres Deep. Resolve: {1-3?The bottom of the sinkhole is flooded.|4-5?The bottom is jungle covered, potentially the home to Dangerous Plants or a Malicious Monster.|6?The bottom is bare rock but filled with poisonous volcanic fumes.} |
76-80 |
Pursued Slave |
|
81-85 |
Sacrificial Site |
Roll on "Sacrificial Site Type" |
86-90 |
Spirit Source |
Roll on "Spirit Source Type" of Roll on "Monster Island - Spirit Intensity" |
91-95 |
Tomb Robbers |
Roll 1d6+1 Avaricious colonists. Resolve: {1?They have already pillaged a burial place or some other collapsed ruin, potentially angering the local tribe of savages (or the High Folk if upon the plateau) and act suspiciously towards strangers.|2-6?They are empty-handed.} |
96-100 |
War Party |
A dangerous group of Roll 5d6 Resolve: {50%?High Folk|50%?savages} prepared for outright war. |
Subcharts
Dead Body Type & Deaths (d6)
d6 | Result |
---|---|
1 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} cut down with weapons |
2 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} torn apart by animals |
3 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} poisoned by some plant or creature |
4 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} died from a virulent disease |
5 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} so maggot-ridden that means of death are unidentifiable |
6 |
Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} bare bones piled up in a small pyramid |
Sacrificial Site Type (d6)
d6 | Result |
---|---|
1 |
Twin saplings bent over, between which the sacrifice is tied, so that it is torn apart when the vines holding the trees are cut |
2 |
A short, sheer cliff from which sacrifices are tossed onto a flat gore stained boulder |
3 |
Evil looking carved totem pole, sharpened at its top, on which sacrifices are slowly impaled |
4 |
Monstrously shaped altar stone atop which sacrifices are eviscerated |
5 |
Huge hollow tree filled with a nest of carnivorous insects, to which a honey or nectar covered victim is tied |
6 |
Small cenote-type pool filled with crocodiles or piranha fish into which the victim is cast |
Spirit Source Type (d10)
d10 | Spirit Source |
---|---|
1 |
Bane Spirits |
2 |
Cannibal Spirit (see page 204) |
3 |
Curse Spirits |
4 |
Death Spirits |
5 |
Guardian Spirits |
6 |
Predator Spirits |
7 |
Shape-shifting Spirits |
8 |
Sickness Spirits |
9 |
Undeath Spirits |
10 |
Roll again but +1 to their Intensity |