VLG3: Key/Distinguishing Feature(s) (d30)

d30 Key/Distinguishing Feature

1

Roll 1d3 buildings are off-limits to all Resolve: {(reason is unknown/unsaid)||}

2

area subject to sinkholes (1-in-10 chance any individual building has been affected)

3

built over natural (tapped) aquifer

4

built upon/among ruins of former location (Resolve: {legendary|insignificant|unknown})

5

doors in town are never locked Resolve: {trusting|reckless}

6

doors in town are protected with Roll 1d3+1 locks each Resolve: {distrusting|overly precautious}

7

entire place is covered in a thin layer of mold Resolve: {(toxic, but locals are immune)||}

8

entire place is excessively/beautifully landscaped Resolve: {(a single person is responsible)||}

9

entire place is plastered with flyers/handbills

10

entire place reeks of incense/smoke

11

entire place reeks of pungent cooking spices

12

everyone in village/town is incredibly loud/boisterous

13

everyone in village/town is literate and quite well-read

14

everyone in village/town is remarkably quite/reserved

15

everyone in village/town walks around in a daze

16

evidence of battle in area (within Roll 1d3 Resolve: {days|weeks|years})

17

evidence of widespread fires (within Roll 1d3 Resolve: {days|weeks|years})

18

guards posted everywhere (in addition to population of village/town per table in d30SBC)

19

many of the locals are missing limbs (roll 1d5-1 for each resident)

20

monuments, Roll 1d3 lithic stones/obelisks

21

monuments, Roll 1d5 statues of founders/heroes

22

none of the locals provide information freely; each want Roll 1d3 gp to answer questions

23

place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air)

24

place is remarkably clean/pristine

25

tent city of military personnel set up outside perimeter of village/town

26

tent city of nomads set up outside perimeter of village/town

27

tent city of refugees set up outside perimeter of village/town

28

underground network of tunnels/passages connect almost every building

29

underground sewer network Resolve: {(sewers are infested with vermin)||}

30

Re-roll (dice="1d29"), Re-roll (dice="1d29")