d30 | Key/Distinguishing Feature |
---|---|
1 |
Roll 1d3 buildings are off-limits to all Resolve: {(reason is unknown/unsaid)||} |
2 |
area subject to sinkholes (1-in-10 chance any individual building has been affected) |
3 |
built over natural (tapped) aquifer |
4 |
built upon/among ruins of former location (Resolve: {legendary|insignificant|unknown}) |
5 |
doors in town are never locked Resolve: {trusting|reckless} |
6 |
doors in town are protected with Roll 1d3+1 locks each Resolve: {distrusting|overly precautious} |
7 |
entire place is covered in a thin layer of mold Resolve: {(toxic, but locals are immune)||} |
8 |
entire place is excessively/beautifully landscaped Resolve: {(a single person is responsible)||} |
9 |
entire place is plastered with flyers/handbills |
10 |
entire place reeks of incense/smoke |
11 |
entire place reeks of pungent cooking spices |
12 |
everyone in village/town is incredibly loud/boisterous |
13 |
everyone in village/town is literate and quite well-read |
14 |
everyone in village/town is remarkably quite/reserved |
15 |
everyone in village/town walks around in a daze |
16 |
evidence of battle in area (within Roll 1d3 Resolve: {days|weeks|years}) |
17 |
evidence of widespread fires (within Roll 1d3 Resolve: {days|weeks|years}) |
18 |
guards posted everywhere (in addition to population of village/town per table in d30SBC) |
19 |
many of the locals are missing limbs (roll 1d5-1 for each resident) |
20 |
monuments, Roll 1d3 lithic stones/obelisks |
21 |
monuments, Roll 1d5 statues of founders/heroes |
22 |
none of the locals provide information freely; each want Roll 1d3 gp to answer questions |
23 |
place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air) |
24 |
place is remarkably clean/pristine |
25 |
tent city of military personnel set up outside perimeter of village/town |
26 |
tent city of nomads set up outside perimeter of village/town |
27 |
tent city of refugees set up outside perimeter of village/town |
28 |
underground network of tunnels/passages connect almost every building |
29 |
underground sewer network Resolve: {(sewers are infested with vermin)||} |
30 |
Re-roll (dice="1d29"), Re-roll (dice="1d29") |