Trinkets, 55 (d100)

Interesting baubles, semi magical objects and items touched by mystery.

d100 Result

1

A formal letter of thanks written by an archfey to an ancestor of one of the PC’s.

2

A black and blue or white and gold, cotton dress that no one seems to agree on what color it really is.

3

A receipt of ownership of a safety deposit box at a bank in a far-flung city. The parchment specifically labels the receipt’s bearer as the owner rather than any specific person or organization.

4

A large, tough, leathery scale that once belonged to a Jabberwock.

5

The blood-soaked wallet of a man on hard times who had just won a small lottery, then was brutally murdered for the winnings.

6

A large gold coin that always lands on the other side when flipped. Not heads, not tails, not the edge. The Other Side.

7

A wooden token the size of a large coin with stylized imagery and precise lettering pyrographed into it. The object declares itself to be a prepaid gift token that is redeemable for a full day’s worth of pampering and pleasure at a fairly upscale bathhouse in the nearest large city. It has an approximate value of 5-10 gold pieces.

8

A small, smooth stone that, when held, removes all fear of heights.

9

A small iron puzzle box that when deciphered, becomes a jagged symbol for one hour before scrambling itself back into a puzzle with a different complex solution. The bearer is instinctively aware that the solved design is the seal for an ancient being.

10

A heavy branding iron with the phrase “Roll on "All Mottos"” as a brand.

11

A pair of rose-tinted glasses with glittery frames.

12

A small enamel flower that, when put in one’s hair, animates, tying back the bearer’s hair with a living vine dotted with flowers. Plucking a single flower from this vine returns it to its inanimate form

13

A perfectly shaped skipping stone.

14

A pinwheel whirligig that spins even when there’s no wind.

15

A set of wind chimes made from seashells hung from driftwood.

16

An intricately cut, half-sphere that initially looks like it’s made of a large highly polished gem, but on closer inspection is probably glass. It is three inches in diameter and has been cut to have numerous hexagonal facets. Some faces seem to give a slight reflection of script, but only when the light hits it a certain way.

17

A six-sided die that grows slightly larger every time a 6 is rolled on it and smaller whenever a 1 is rolled.

18

A copper hairpin in the shape of a kitten’s face.

19

A mask that’s hardly more than a carefully preserved skull, refined with metal joints and cloth to allow it to fit over its wearer’s head. Strange runes cover its ivory surface.

20

A shaving and beard trimming kit in a tooled leather pouch.

21

A deep wooden bowl made of rosewood.

22

A circular sheet of crystal that reveals historical Roll on "Humanoid" constellations when the stars are seen through it.

23

A tiny lute painted with the images of faeries and food.

24

A small ceramic jar containing a stinky tincture that makes wounds hurt less when applied.

25

An old bent key made from glass. PC’s proficient in glassblowers’ tools can determine that the key was blown straight, fully cooled and was somehow bent later.

26

A mortar trowel inscribed with the oath of a bricklayer’s guild.

27

An hourglass filled with Roll on "Random Colour Table" sand. The timepiece only drops a single grain each day.

28

A thin wooden pole with three lengths of rope hanging from one end. The ropes are two feet long and have knots in them every four inches. Knowledgeable PC’s will recognize this as a tool of self-flagellation and penitence.

29

A fang of an unknown beast, as long as a man’s hand and graven with runes filled with cinnabar.

30

A fat, tawny leather pouch, sewn shut. It contains enough rainbow glass seedcorn to sow five acres.

31

A worn and ancient woolen tapestry depicting a flaming stag chased by skeletal hounds.

32

A crystal phial of glistening, glittering ruby red ink of unknown composition.

33

A small, fat pottery amphora containing a jumble of claws, small polished bones, golden beads, iridescent shells and lumps of multicolored glass.

34

A pair of dangling earrings composed of dozens of metallic purple and gold beetle elytra strung onto gold wire and accented with bronze beads.

35

A braid made from the mane of a young mare intertwined with one from an aged stallion.

36

A fetish made from the fang of an ettercap strung on a silk cord, taken from the same ettercap as the fang.

37

An oaken rod beautifully carved with totem animals and natural beasts.

38

A finely tooled leather collar engraved with images of animal spirits.

39

A sinister looking charm made of blood-red cypress wood with a long, thin proboscis that serves as a mouthpiece. When sounded, it makes a strange, echoing buzzing noise that attracts flying blood sucking insects.

40

An ornate, bronze, hooded lantern with an inscription “Light the fire and let the light fly” etched into the inside of the lens hood. Bronze birds with outstretched wings decorate either side of the lantern.

41

A small, stylized scarab crafted from bronze and set with small fragments of jet and black opals.

42

A masterfully woven tapestry containing scenes of nobles enjoying the hunt with a cadre of bowmen and hounds. However, closer inspecting reveals that several of the hunters are in fact skeletal in nature.

43

A mechanical locking puzzle with no apparent solution.

44

A tin cookie cutter shaped like a unicorn.

45

A wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it.

46

An opalescent conch shell that laughs when you hold it to your ear.

47

A one gallon cask filled with a wine known as “Flames of Our Lady”. The drink glows faintly with hues that range from blood to fire, always in that order. Knowledgeable PC’s know that it’s customary in the South, to take a single draught, shout, “She is with us,” and throw the remainder into a fireplace. In the North, draw steel and march.

48

A 100-sided die the size of a plum, cut from coal.

49

A severed parrot claw that twitches when the rains are about to come.

50

An unsettling bone statuette of some sort of mutant abomination that appears to be an item of unholy worship.

51

A stone idol depicting a long forgotten jungle god.

52

A metal badge, stamped with a burning fist that has been bent, broken, and burnt.

53

A brass goblet that can be filled but not drunk from.

54

A strange sculpture depicting a bird-like figure with a menacing stare, stylized into some sort of ornament. Its black texture is juxtaposed with a faded blue sheen and splattering of blood red splotches. Listening closely yields strange cawing and croaking bird sounds, coming from some impossible location. Those who listen long enough can hear the sounds turn into voices, beckoning the listener to join them.

55

A palm sized felt patch displaying the insignia of a mercenary company. The image is that of a broken skull on a tidal wave of blood and Knowledgeable PC’s will be able to identify it as the sigil of the Red Company.

56

A set of bronze scales that appear to float effortlessly without any means of physical support. Both the beam and the pans appear to float without any chains or other apparatus suspending them. The entire object can be moved merely by towing it by its main beam, but the component parts themselves cannot be separated by any known means.

57

A black-lacquered wooden token set with nine gem flecks depicting a feline shape.

58

A small steel trinket with a glass eye embedded in the center.

59

A finger sized piece of fulgurite, created from a lightning strike. It stings to the touch, like a static shock.

60

A vial of ink-black liquid that smells of ash and metal. It leaves dark and permanent stains.

61

A perfectly intact ribcage of some small animal. A sachet of medicinal herbs rests inside the cage of bones.

62

A polished gemstone resembling a humanoid eye.

63

A sealed, one-gallon cask filled with an alcoholic drink known as “Dusky Deliria Mead”. Brewed from a recipe perfected after years of refinement, this sticky, tart, and tangy mead tastes lightly of pears and almonds with a hint of coolness. About 30 minutes after drinking a mug of this savory fluid, the drinker experiences hallucinations of their perfect life if they’d never took up arms or experienced a life of violence and strife. These delusions last for a less than a minute leaving the drinker nearly incapacitate but the drinker can experience decades or centuries of subjective time in this blissful alternative life. No two visions are exactly the same and the delusion is significantly less immersive if the drinker has consumed Dusky Deliria Mead in the past month

64

A polished bronze mirror shaped like a stylized sun.

65

A case of dark wax and a stamp with the insignia of a deceased scholar.

66

A set of dominoes made from colored stones, with painted pips.

67

A tarnished brass goblet was cast to resemble a tree holding the vessel.

68

A frame drum, made with the stretched hide of a Cinemaren seal. It sounds like rolling waves when played.

69

A jacket of blue silk embroidered with golden roses and secured with seven gold buttons.

70

A bright green pair of wool earmuffs.

71

An iron sphere, pitted and scarred, of apparently crude workmanship. The orb is the size of a man’s fist but feels twice as heavy as an iron ball that size should. The sphere is bound in chains of iron, equally harsh and crude-looking. Red sparks fly from the orb at the slightest touch.

72

An elven-made leather saddle, designed to accommodate the back spikes of a giant lizard mount of some kind.

73

A polished metal mirror, partially melted and warped.

74

An apparently extremely frustrating children’s board game consisting of several chutes and ladders set in a land of candy.

75

A stamp for a wax seal of a design you’ve never seen before.

76

A candy-coated medicine bottle full of sugar with a tiny spoon inside.

77

A bone tankard which warms any liquid placed inside it.

78

A musical instrument known as a syrinx constructed from five hollow reeds, cut to graduated lengths, and bound with string. It produces a sweet, high-pitched music that lilts across great distances. Shepherds often play them and their sound echoes over the countryside.

79

A compass that always points towards the nearest patch of snow that weighs at least one pound.

80

A haunted bronze bell, decorated with markings associated with a frost giant shaman.

81

An intricate brooch of dried leaves and seeds that is an elven fertility charm.

82

A bronze toc inscribed with the words “Until The End Of The World”

83

A deck of thin wooden playing cards depicting dryads, satyrs, succubi, incubi and yuan-ti.

84

An iron flask with an afternoon scene of a place where the bearer grew up. Warm liquids placed inside keep their heat.

85

An eternal dandelion that burns with ghostly fire.

86

A sooty fire poker that causes a dwindling flame to flare up.

87

A crude map of the local area inscribed on a tattered canvas scroll, that bears an “X” marking an area near where the map was found. There is a list of instructions in the bottom corner of the map: Find the hand-cut stairway into the hillside, then go north-west for 1-2 miles until you find the hill honeycombed with caves. From there, go north for 3-4 miles, until you find the crossroads, then go south-east for 3-4 miles and you’ll find the reliquary guarded by monsters. —Note: It is up to the DM whether or not if the instructions can be followed (The “landmarks” might be a code, riddle or simply not exist for example) and if there is anything at the end. The map could easily be a prank, trap, confidence scheme, ambush or the area could already have been stripped of any value by other adventurers.

88

A blessed hunk of colored glass. Sometimes a symbol is visible inside.

89

A small decorative shield emblazoned with a rising sun.

90

A disk in the shape of the sun. It bears writing that has never been deciphered.

91

An ornately painted iron mask depicting a demon.

92

A gold doubloon minted by a kingdom long since lost to the sea.

93

A small statue of an animal, with a mouthpiece or whistle, and all made from terracotta pottery. When one blows through the end, the statue sounds authentically like the animal it looks like.

94

A flat butterfly made of bright Roll on "Bright Colour Table" glass. The head is tied to a string and is meant to be hung in a window.

95

A bracelet of willow, carved with the elvish words “To be free is to be amongst clouds.

96

A glass candlestick in the form of a mephit.

97

A set of playing cards that glow when thrown in the air.

98

A flint arrowhead marked with the Sylvan rune for “Truth”

99

A stuffed cat doll that purrs when you pet it.

100

A sealed bottle of wine known as Berduskan Dark that’s exported from Berdusk. The heavy wine is dark and sweet with a slight burning aftertaste. Possessing a high alcohol content, knowledgeable PC’s are aware that this wine is eagerly sought throughout the realm.