Random Quests - Meteor Tales (d30)

A random result will be collated from each column

d30 Briefing Mid-Quest Event Starting Location or Destination Reward

1

A group of children has gone missing. Their parents have gathered a reward for anyone who retrieves them.

Someone is trying to sabotage the quest.

An abandoned well that leads to a dungeon.

2000 gold

2

Lord Arcus needs to travel to a nearby city and requires an escort of bodyguards.

A close person is a traitor.

A grove in the middle of a forest.

500 gold

3

Lady Amelia has lost a valuable book and pays a handsome reward for anyone that finds it.

An item is cursed.

An abandoned fort.

750 gold

4

A pirate crew is terrorizing the coast. A reward is given to repel them.

There is a valuable prisoner at stake.

An abandoned warehouse.

2000

5

A brotherhood of bandits operates under the leadership of a legendary warrior. A reward is given to dispatch them.

The leader of the organization is a monster.

A stone bridge.

3000

6

A knight is looking for his kidnapped wife. A reward is given to investigate.

The person that gives the quest is covering something else.

An old castle.

600

7

A squire has fled a battle and abandoned his knight. He is offering a reward to return with reinforcements.

A terrible storm breaks out.

The Ruins of a Temple.

1500

8

A spy is attending an important event. Lord Balis is offering a reward to investigate the event and detect the spy.

A raid takes place.

A shipwreck.

800

9

An assassin is rumored to attend an important event. Lord Vael is offering a reward to protect the guests.

A city is under attack.

An abandoned tower.

4000

10

A wizard has lost a powerful artifact. He is offering a reward to retrieve it.

A tournament is hosted.

A dungeon.

900

11

A warrior named Adan must fight in an arena but he is injured. He is offering a reward for a champion.

A group of high profile individuals appear.

A labyrinth.

1000

12

A group of undead creatures have raided a settlement. A reward is given by lord Alias to repel them.

A powerful wizard attacks a settlement.

A haunted village.

2000

13

Valuable items have been stolen from a grave. A reward is given by the priest Calus to retrieve them.

A powerful item is discovered.

A destroyed settlement.

2500

14

A powerful Pyromancer is burning down carriages on the road. A reward is given by captain Olas for his head.

Monsters & Animals behave strangely.

A dense forest.

3500

15

A group of seafarers have recently gone missing. A reward is given by their families to locate them.

A theater appears in a nearby settlement.

A boat.

2800

16

Lady Alice has lost her favorite horse, Jasmine. A reward is given to retrieve her.

A known order makes an appearance.

A monastery.

1700

17

A sword, which is a valuable relic has been broken. A reward is given by its wielder Folis for its repair by a specific blacksmith named Aranga.

A new law is declared.

A palace.

1500

18

A brave warrior known as Valgar has been killed in battle. A reward is given from Askus to transfer his body back to his hometown.

A public execution takes place.

A mansion.

600

19

A group of children demand revenge for their fathers who died in the war. They are offering their families' gold to anyone who will join them in fighting a group of barbarians.

A group of prisoners is transferred.

A stonehenge.

800

20

A cursed item must be destroyed. Lady Alenia is offering a reward to anyone who wishes to transfer the cursed sphere and drop it in the ocean.

A ritual is performed.

An ancient monument.

1000

21

A valuable family heirloom has been stolen by a cunning thief, and the reward is offered to retrieve it.

A new tax law is declared, causing unrest among the townsfolk.

A quaint village.

700

22

A sinister curse plagues the forest, and a reward is available to break the curse's hold.

A new decree limits magic usage within the kingdom.

An eerie forest.

800

23

A mansion is haunted, and a reward is given to banish the restless spirits.

A proclamation announces a ban on all gambling activities.

A spooky mansion.

750

24

Cattle and livestock have been stolen, and a reward is offered to recover them.

A new law restricts the sale of certain goods.

A farming village.

600 gold

25

An expedition has gone missing, and a reward is available to locate them.

26

A magical garden has been found, and a reward is given to protect it from harm.

27

A notorious bandit king terrorizes the region, and a reward is offered to bring him to justice.

28

An ancient prophecy has been uncovered, and a reward is given to fulfill it.

29

Lost spirits roam the land, and a reward is available to guide them to the afterlife.

30

A cursed mine endangers the miners, and a reward is available to break the curse.