d30 | Briefing | Mid-Quest Event | Starting Location or Destination | Reward |
---|---|---|---|---|
1 |
A group of children has gone missing. Their parents have gathered a reward for anyone who retrieves them. |
Someone is trying to sabotage the quest. |
An abandoned well that leads to a dungeon. |
2000 gold |
2 |
Lord Arcus needs to travel to a nearby city and requires an escort of bodyguards. |
A close person is a traitor. |
A grove in the middle of a forest. |
500 gold |
3 |
Lady Amelia has lost a valuable book and pays a handsome reward for anyone that finds it. |
An item is cursed. |
An abandoned fort. |
750 gold |
4 |
A pirate crew is terrorizing the coast. A reward is given to repel them. |
There is a valuable prisoner at stake. |
An abandoned warehouse. |
2000 |
5 |
A brotherhood of bandits operates under the leadership of a legendary warrior. A reward is given to dispatch them. |
The leader of the organization is a monster. |
A stone bridge. |
3000 |
6 |
A knight is looking for his kidnapped wife. A reward is given to investigate. |
The person that gives the quest is covering something else. |
An old castle. |
600 |
7 |
A squire has fled a battle and abandoned his knight. He is offering a reward to return with reinforcements. |
A terrible storm breaks out. |
The Ruins of a Temple. |
1500 |
8 |
A spy is attending an important event. Lord Balis is offering a reward to investigate the event and detect the spy. |
A raid takes place. |
A shipwreck. |
800 |
9 |
An assassin is rumored to attend an important event. Lord Vael is offering a reward to protect the guests. |
A city is under attack. |
An abandoned tower. |
4000 |
10 |
A wizard has lost a powerful artifact. He is offering a reward to retrieve it. |
A tournament is hosted. |
A dungeon. |
900 |
11 |
A warrior named Adan must fight in an arena but he is injured. He is offering a reward for a champion. |
A group of high profile individuals appear. |
A labyrinth. |
1000 |
12 |
A group of undead creatures have raided a settlement. A reward is given by lord Alias to repel them. |
A powerful wizard attacks a settlement. |
A haunted village. |
2000 |
13 |
Valuable items have been stolen from a grave. A reward is given by the priest Calus to retrieve them. |
A powerful item is discovered. |
A destroyed settlement. |
2500 |
14 |
A powerful Pyromancer is burning down carriages on the road. A reward is given by captain Olas for his head. |
Monsters & Animals behave strangely. |
A dense forest. |
3500 |
15 |
A group of seafarers have recently gone missing. A reward is given by their families to locate them. |
A theater appears in a nearby settlement. |
A boat. |
2800 |
16 |
Lady Alice has lost her favorite horse, Jasmine. A reward is given to retrieve her. |
A known order makes an appearance. |
A monastery. |
1700 |
17 |
A sword, which is a valuable relic has been broken. A reward is given by its wielder Folis for its repair by a specific blacksmith named Aranga. |
A new law is declared. |
A palace. |
1500 |
18 |
A brave warrior known as Valgar has been killed in battle. A reward is given from Askus to transfer his body back to his hometown. |
A public execution takes place. |
A mansion. |
600 |
19 |
A group of children demand revenge for their fathers who died in the war. They are offering their families' gold to anyone who will join them in fighting a group of barbarians. |
A group of prisoners is transferred. |
A stonehenge. |
800 |
20 |
A cursed item must be destroyed. Lady Alenia is offering a reward to anyone who wishes to transfer the cursed sphere and drop it in the ocean. |
A ritual is performed. |
An ancient monument. |
1000 |
21 |
A valuable family heirloom has been stolen by a cunning thief, and the reward is offered to retrieve it. |
A new tax law is declared, causing unrest among the townsfolk. |
A quaint village. |
700 |
22 |
A sinister curse plagues the forest, and a reward is available to break the curse's hold. |
A new decree limits magic usage within the kingdom. |
An eerie forest. |
800 |
23 |
A mansion is haunted, and a reward is given to banish the restless spirits. |
A proclamation announces a ban on all gambling activities. |
A spooky mansion. |
750 |
24 |
Cattle and livestock have been stolen, and a reward is offered to recover them. |
A new law restricts the sale of certain goods. |
A farming village. |
600 gold |
25 |
An expedition has gone missing, and a reward is available to locate them. |
|||
26 |
A magical garden has been found, and a reward is given to protect it from harm. |
|||
27 |
A notorious bandit king terrorizes the region, and a reward is offered to bring him to justice. |
|||
28 |
An ancient prophecy has been uncovered, and a reward is given to fulfill it. |
|||
29 |
Lost spirits roam the land, and a reward is available to guide them to the afterlife. |
|||
30 |
A cursed mine endangers the miners, and a reward is available to break the curse. |
Random Quests - Meteor Tales (d30)
A random result will be collated from each column