Result
Roll on "Base Qualities"
Roll on "Individual Qualities" d4 times
Subcharts
Base Qualities (d3)
d3 | Base Form | Base Qualities |
---|---|---|
1 |
Light |
1d4, +1 AB, One-handed, Concealable as free feature |
2 |
Medium |
1d6, One-handed |
3 |
Heavy |
1d8, Two-handed |
Individual Qualities (d100)
d100 | Result | Result | Result |
---|---|---|---|
1 |
Animal |
Made of or contains elements of animal life (e.g. bone, teeth, blood, skin or muscle tissue) or is a living animal. |
0 |
2 |
Anthropomorphic |
Has features vaguely reminiscent of a humanoid face or humanoid body part. |
0 |
3 |
Bronze |
Made of bronze. On a critical fail (natural 1 on 1d20) against stronger metals (such as iron or steel), it breaks. |
0 |
4 |
Carbon |
Made of a carbon. |
0 |
5 |
Colorful |
Is an unusual color. |
0 |
6 |
Cooking |
Designed in some way for cooking (e.g. butcher knife, paring knife). |
0 |
7 |
Crafting |
Designed in some way for carpentry and other crafting (e.g. screwdriver, saw) |
0 |
8 |
Devil-Water |
Requires devil-water. |
0 |
9 |
Edible |
Can be eaten. |
0 |
10 |
Electrical |
Requires electricity. |
0 |
11 |
Farming |
Designed in some way for farming (e.g. rake, spade, shovel). |
0 |
12 |
Fragrant |
Smells good. |
0 |
13 |
Fungal |
Made of or contains elements of fungal life or is a living fungus. |
0 |
14 |
Glass |
Made of glass. On critical fail (natural 1 on 1d20) it shatters. Against any surface harder than a human body, this increases to 1-4 on a 1d20. |
0 |
15 |
Greasy |
Is always greasy. On critical fail (natural 1 on 1d20), is dropped. |
0 |
16 |
Iron |
Made of iron. |
0 |
17 |
Laser |
Made of hard light or projects beams of light. |
0 |
18 |
Loud |
Produces annoying noises when carried; painfully loud when used. |
0 |
19 |
Ornamental |
As Stylish or Unique Appearance, but not designed for practical use. On critical fail (natural 1 on 1d20), it shatters or breaks. |
0 |
20 |
Plant |
Made of or contains elements of plant life or is a living plant (excludes normal Wood). |
0 |
21 |
Plastic |
Made of hard plastic. |
0 |
22 |
Reflective |
Reflects light and can be used as a mirror. |
0 |
23 |
Singing |
Softly hums or unintelligibly sings. The tune never gets old. Knows when to be quiet... usually... |
0 |
24 |
Sonic |
Made of hard sound or projects bursts of sound (not the same as Loud). |
0 |
25 |
Static Charge |
Often builds up a mildly painful static charge (not the same as Electric). |
0 |
26 |
Steam-Powered |
Requires steam. |
0 |
27 |
Steel |
Made of steel. |
0 |
28 |
Sticky |
Is always sticky. |
0 |
29 |
Stinky |
Smells bad. |
0 |
30 |
Stone |
Made of generic gray stone. On a critical fail (natural 1 on 1d20) against metals, it breaks. |
0 |
31 |
Tasty |
Fun to lick. |
0 |
32 |
Ugly |
Has an especially unattractive or even gross appearance. |
0 |
33 |
Unpalatable |
Tastes especially bad. |
0 |
34 |
Weird |
Has weird properties or a weird appearance (can be anything appearance-based on the table, or something not on the table). |
0 |
35 |
Whispering |
Whispers unintelligibly when brought close to the ear. |
0 |
36 |
Wood |
Made of wood (not the same as Elemental: Wood). Lightweight (half encumberance), but generally not good for cutting. |
0 |
37 |
Attached |
Attached to gauntlet or armor, leaving hand free. |
1 |
38 |
Bonded |
Weapon only usable by owner, cannot be removed from person without consent. |
1 |
39 |
Breaking |
Can be used to target and break objects at no disadvantage. |
1 |
40 |
Chainsaw |
Prereq: Devil-Water, Electrical, Steam-Powered, or Wavepunk. Has fast-moving serrations along a chain. As Breaking against anything softer than iron (or relative to what it's made from). |
1 |
41 |
Cold Iron |
Made of Cold Iron. +1 AB and +1 DMG against Fey. |
1 |
42 |
Concealable |
Can be hidden from view. |
1 |
43 |
Concussive |
Creates a burst of sound or light on impact to deafen/blind/temporarily stun. |
1 |
44 |
Electric |
Generates electricity. |
1 |
45 |
Elemental: Air |
Has properties related to air (e.g. can subtly manipulate winds, harness electricity). |
1 |
46 |
Elemental: Earth |
Has properties related to earth (e.g. benefits to mining). |
1 |
47 |
Elemental: Fire |
Has properties related to fire (e.g. produces heat/light, can cause burning). |
1 |
48 |
Elemental: Metal |
Has properties related to metal (e.g. benefits to blacksmithing). |
1 |
49 |
Elemental: Water |
Has properties related to water (e.g. can extinguish fires). |
1 |
50 |
Elemental: Wood |
Has properties related to wood/plants (e.g. benefits to gardening, nature traversal). |
1 |
51 |
Flexible |
Whip or whip-like; Range (close), AoE (close), Stunning (binding), Unwieldy (-2 AB). |
1 |
52 |
Focused Area |
AoE can be focused in a line, cone, etc. Each upgrade allows a different option. |
1 |
53 |
Focused Damage |
AoE can be focused to only target specific creatures or objects. Each upgrade allows greater flexibility. |
1 |
54 |
Glowing |
Can be used to provide illumination (as torch). |
1 |
55 |
Impacting |
Each upgrade increases range of knockback (close, short, medium, long). |
1 |
56 |
Intoxicating |
Eating or even tasting it can cause intoxication (poison saving throw). |
1 |
57 |
Invisible |
Cannot be seen (even by owner/wielder). |
1 |
58 |
Large |
Designed for large-sized creatures. Medium-sized creatures take -1 AB, small- creatures cannot use this weapon. |
1 |
59 |
Long Range |
Can attack targets up to long range, -2 AB at close range. |
1 |
60 |
Magical |
Has general magical properties. |
1 |
61 |
Medium Range |
Can attack targets up to medium range, -1 AB at close range. |
1 |
62 |
Mobile |
Can (slowly/clumsily) move autonomously when not in use. |
1 |
63 |
Multi-Colored |
Is multiple unusual colors. |
1 |
64 |
Mutilating |
Serration or other features cause sustained wounds and mutilation. |
1 |
65 |
Obsidian |
Made of obsidian. As Glass, but +1 damage. |
1 |
66 |
Phlogisten |
Glowing-hot from red to violet or white. Incredibly hot, but must be fed hot materials once a day or it will dissolve. |
1 |
67 |
Poisonous |
Can cause poisoning. |
1 |
68 |
Prasium Crystal |
Has a neon green crystal which emits small amounts of impossible light radiation. |
1 |
69 |
Reach |
Can be used at close range or thrown at no disadvantage. |
1 |
70 |
Short Range |
Can attack targets up to short range with no disadvantage at close range. |
1 |
71 |
Silenced |
The weapon produces little to no sound on projection or impact. |
1 |
72 |
Small |
Designed for small-sized creatures. Medium-sized creatures take -1 AB, large+ creatures cannot use this weapon. |
1 |
73 |
Stunning |
Can be used non-lethally to incapacitate at no disadvantage. |
1 |
74 |
Stylish |
Looks especially cool. |
1 |
75 |
Suppressing |
Creates an obstacle to those in weapon range. -2 AB to anyone in range. |
1 |
76 |
Unique Appearance |
May be a well known item or associated with a well-known person or faction. |
1 |
77 |
Aether Metal |
A softly glowing and humming white metal. Detritus levitates around it. Does not count towards encumberance. Utilized by aether dragoons. |
2 |
78 |
Area of effect |
May hit all targets in close range. |
2 |
79 |
Astrium |
Prereq: Edged weapon. Can be used to access/enter the astral plane. Utilized by mystics and psycho-knights. |
2 |
80 |
Byzma Metal |
While wearing Byzma metal armor, the weapon can be thrown/projected and will behave in a programmed way (e.g. boomerang) |
2 |
81 |
Deadly |
Each upgrade increase attack die (up to d10). |
2 |
82 |
Elementa: Liquid Starfire |
Has properties related to liquid starfire. Successful hit lowers target Dexterity by X for 1dX minutes (where X = number of applications of this quality). |
2 |
83 |
Elemental: Absolute Solid |
Has properties related to absolute solid. Successful hit lowers target Charisma by X for 1dX minutes (where X = number of applications of this quality). |
2 |
84 |
Elemental: Anti-Information |
Has properties related to anti-information. Successful hit lowers target Intelligence by X for 1dX minutes (where X = number of applications of this quality). |
2 |
85 |
Elemental: Impossible Light |
Has properties related to impossible light. Successful hit lowers target Wisdom by X for 1dX minutes (where X = number of applications of this quality). |
2 |
86 |
Elemental: Null |
Not is. Successful hit lowers target Strength by X for 1dX minutes (where X = number of applications of this quality). |
2 |
87 |
Fuchsia Phosphene Crystal |
Can produce fuchsia light, which can be utilized by Fuchsia Phosphenomenologists. |
2 |
88 |
IFOD |
Prereq: Light base form. Can be used as a wind instrument to produce inverse-frequency noise. Utilized by jammers. |
2 |
89 |
Impossigen |
Filled with super-cold, lightweight impossigen. In normal physics -2 AB, under a-logical physics +2 AB. |
2 |
90 |
Masterwork |
Each upgrade +1 AB. |
2 |
91 |
Nanotube Steel |
Made of nanotube steel. This is an ancient, lost technique. As Masterwork 1, Deadly 1. |
2 |
92 |
Noxium |
Filled with noxium gas. If punctured/released, +2 damage and 1 in 100 chance to induce anti-mutation. Starting ammo 10. |
2 |
93 |
Penetrating |
Ignore armor. With second upgrade, ignore shields. AC otherwise still applies. |
2 |
94 |
Radio Transmission |
Can be used as a radio. Utilized by priests of Lamarr and materialists to control ancient electronic devices and robots. |
2 |
95 |
Shoglite |
Is actually a mimic. Can shapeshift into other items of a similar size. Treat additionally as Bonded. |
2 |
96 |
Spellbreaking |
Can silence spells/spellcasters on successful attack. |
2 |
97 |
Wavepunk |
Has keys, gears, knobs, and chains arranged and moving paradoxically. Utilized by materialists, zoomers, and phreakers to access wavespace. |
2 |
98 |
Siege |
Can be used to break open structures. |
3 |
99 |
Meridian Metal |
A soft metal, not good for attacking, but channels phreaking magic (contains a spell as a wand). |
spell level |
100 |
Sentient |
Has some degree of sentience (cost 1 = impressionistic/animal-like, cost 2 = human-like, cost 3 = superhuman). |
varies |