d6 | Basic Type |
---|---|
1 |
Residential SiteRoll on "Residential Site" |
2 |
Military SiteRoll on "Military Site" |
3 |
Production SiteRoll on "Production Site" |
4 |
Religious SiteRoll on "Religious Site" |
5 |
Cultural SiteRoll on "Cultural Site" |
6 |
Infrastructure SiteRoll on "Infrastructure Site" |
Subcharts
Residential Site (d12)
d12 | Site |
---|---|
1 |
Isolated rural estate of nobility |
2 |
Massive tenement or slum tower |
3 |
Compact fortified village |
4 |
Mazey urban residential block |
5 |
Ancient arcology or fragment of it |
6 |
Sprawling slum of shanties and huts |
7 |
Townhouse of minor gentry |
8 |
Rural grange with outbuildings |
9 |
Hidden shelter against calamity |
10 |
Rubble-wrought makeshift village |
11 |
Outpost of refugees or recluses |
12 |
Inhabited natural feature or cave |
Military Site (d12)
d12 | Site |
---|---|
1 |
Grand fortress of major significance |
2 |
Remote frontier keep |
3 |
Isolated watchtower |
4 |
Military training camp |
5 |
Half-subterranean entrenchments |
6 |
Battlefield littered with fortifications |
7 |
Hidden bunker or strongpoint |
8 |
Secret operations base |
9 |
Battered front-line fortress |
10 |
Gatehouse controlling a vital pass |
11 |
Military cache or storehouse |
12 |
Fortified waystation |
Production Site (d12)
d12 | Site |
---|---|
1 |
Illicit manufactory for illegal goods |
2 |
Sacred shrine for holy product |
3 |
Destroyed camp or extraction site |
4 |
Inexplicable ancient manufactory |
5 |
Outsider goods production site |
6 |
Magical production facility |
7 |
Mine or open pit for excavation |
8 |
Overgrown ancient plantation |
9 |
Managed woodland gone feral |
10 |
Farm for now-feral valuable beasts |
11 |
Repurposed ancient manufactory |
12 |
Fishery or salt extraction site |
Religious Site (d12)
d12 | Site |
---|---|
1 |
Lost pilgrimage destination |
2 |
Tomb of some mighty ancient |
3 |
Shrine repurposed for a newer god |
4 |
Inexplicable sacred structure |
5 |
Outsider fane to an alien god |
6 |
Pilgrim hospital or waystation |
7 |
Fortified frontier monastery |
8 |
Prison-monastery for heretics |
9 |
Fragment of megastructure temple |
10 |
Place of some holy trial or test |
11 |
Prison for a sealed demonic force |
12 |
Holy archive or relic-fortress |
Cultural Site (d12)
d12 | Site |
---|---|
1 |
Inscrutable Outsider art structure |
2 |
Ancient culture’s gathering site |
3 |
Monument complex to lost glories |
4 |
Abandoned school or study center |
5 |
Indoctrination camp or prison |
6 |
Museum of a lost nation |
7 |
Library or ancient archive |
8 |
Resort for nobles at ease |
9 |
Enormous musical structure |
10 |
Massive ceremonial structure |
11 |
Preserved “heritage” village-resort |
12 |
Taboo site of dark magic |
Infrastructure Site (d12)
d12 | Site |
---|---|
1 |
Psychic or tech communications site |
2 |
Canal or aqueduct control center |
3 |
Reality-stabilizing Working ruin |
4 |
Massive bridge or tunnel |
5 |
Ancient power production center |
6 |
Semi-ruined teleportation node |
7 |
Subterranean transit tunnels |
8 |
Weather-control Working ruin |
9 |
Ancient road through an obstacle |
10 |
Huge ancient dam |
11 |
Outsider xenoforming engine |
12 |
Now-incomprehensible wreckage |