World Without Numbers: Types of Ruin Sites (d6 & d12) (d6)

d6 Basic Type

1

Residential Site

Roll on "Residential Site"

2

Military Site

Roll on "Military Site"

3

Production Site

Roll on "Production Site"

4

Religious Site

Roll on "Religious Site"

5

Cultural Site

Roll on "Cultural Site"

6

Infrastructure Site

Roll on "Infrastructure Site"


Subcharts

Residential Site (d12)

d12 Site

1

Isolated rural estate of nobility

2

Massive tenement or slum tower

3

Compact fortified village

4

Mazey urban residential block

5

Ancient arcology or fragment of it

6

Sprawling slum of shanties and huts

7

Townhouse of minor gentry

8

Rural grange with outbuildings

9

Hidden shelter against calamity

10

Rubble-wrought makeshift village

11

Outpost of refugees or recluses

12

Inhabited natural feature or cave

Military Site (d12)

d12 Site

1

Grand fortress of major significance

2

Remote frontier keep

3

Isolated watchtower

4

Military training camp

5

Half-subterranean entrenchments

6

Battlefield littered with fortifications

7

Hidden bunker or strongpoint

8

Secret operations base

9

Battered front-line fortress

10

Gatehouse controlling a vital pass

11

Military cache or storehouse

12

Fortified waystation

Production Site (d12)

d12 Site

1

Illicit manufactory for illegal goods

2

Sacred shrine for holy product

3

Destroyed camp or extraction site

4

Inexplicable ancient manufactory

5

Outsider goods production site

6

Magical production facility

7

Mine or open pit for excavation

8

Overgrown ancient plantation

9

Managed woodland gone feral

10

Farm for now-feral valuable beasts

11

Repurposed ancient manufactory

12

Fishery or salt extraction site

Religious Site (d12)

d12 Site

1

Lost pilgrimage destination

2

Tomb of some mighty ancient

3

Shrine repurposed for a newer god

4

Inexplicable sacred structure

5

Outsider fane to an alien god

6

Pilgrim hospital or waystation

7

Fortified frontier monastery

8

Prison-monastery for heretics

9

Fragment of megastructure temple

10

Place of some holy trial or test

11

Prison for a sealed demonic force

12

Holy archive or relic-fortress

Cultural Site (d12)

d12 Site

1

Inscrutable Outsider art structure

2

Ancient culture’s gathering site

3

Monument complex to lost glories

4

Abandoned school or study center

5

Indoctrination camp or prison

6

Museum of a lost nation

7

Library or ancient archive

8

Resort for nobles at ease

9

Enormous musical structure

10

Massive ceremonial structure

11

Preserved “heritage” village-resort

12

Taboo site of dark magic

Infrastructure Site (d12)

d12 Site

1

Psychic or tech communications site

2

Canal or aqueduct control center

3

Reality-stabilizing Working ruin

4

Massive bridge or tunnel

5

Ancient power production center

6

Semi-ruined teleportation node

7

Subterranean transit tunnels

8

Weather-control Working ruin

9

Ancient road through an obstacle

10

Huge ancient dam

11

Outsider xenoforming engine

12

Now-incomprehensible wreckage