3d6 | Result |
---|---|
3 |
Major setback (lost, storm). Pg 28. |
4-5 |
Violence. Pg 28. |
6-8 |
Minor setback (ruined supplies, obstacle, sickness). Pg 28. |
9-12 |
Nothing happens... |
13-15 |
Minor windfall (shortcut, provisions and supplies, healing, haven, discovery). Pg 29. |
16-17 |
Side Quest: Roll on "Side Quest" |
18 |
Major Windfall. Pg30. |
Subcharts
Side Quest (d20)
d20 | Result |
---|---|
1 |
A hamlet or farmstead appears to have been abandoned all of a sudden. Meals have been left on tables, clothing hangs out to dry, and doors and windows stand open. |
2 |
Smoke rises from several burning wagons. Although there are plenty of dead, signs indicate that people have been dragged off. |
3 |
A closed door in the side of an enormous boulder leads to a tiny faerie realm. |
4 |
A line of rounded hills mark the graves of longdead warriors, but one of them has been opened, evidenced by the shattered stone of the door that now litters the ground. |
5 |
Scorch marks on the ground form some sort of pattern. |
6 |
The ruins of an abandoned keep crown a low hill. |
7 |
A stampede of cattle, antelope, or some other herd animal races across the landscape, pursued by monstrous hunters. |
8 |
Steam and smoke rise from a crater. Prints reveal that whatever fell here either walked or was carried away. |
9 |
A family of refugees laments the loss of one of their own, carried off by something when they camped the previous night. |
10 |
A strange altar made of bones and stones exudes menace. |
11 |
Two small armies from lands in the Old Country square off in the distance. |
12 |
Hundreds of zombies shuffle about in the distance, searching for brains. |
13 |
A small village not shown on any maps appears and seems normal until the people start behaving in odd ways. |
14 |
A cavemouth leads deep underground. Unsettling images appear on its walls, and there are human and animal bones everywhere. |
15 |
A giant takes long strides in the distance. |
16 |
A vast graveyard, surrounded by a high wall with a single gate, stands in the middle of nowhere. At night, things are seen to move about within. |
17 |
What at first appears to be a bit of metal transforms into a strange magical or mechanical device of unknown purpose or function. Those carrying it feel an odd compulsion to handle it and, eventually, one causes it to reveal its form. |
18 |
Wild hunters race out from a fog bank accompanied by dire wolves. The hunters round up mortals and spirit them off to some unknown fate. Locals beg the characters for aid. |
19 |
A square building of black stone with an open portal on one side is visible in the distance. The place exudes a baleful aura. |
20 |
A staircase made of stone climbs up into the air but seems to go nowhere. |