3d6 | Encounter | Motivation |
---|---|---|
3 |
Night Axe: Roll d4 Bonebinders, Roll d6 Edgesworn |
Returning Home |
4 |
1 Goa |
Setting Up an Ambush |
5 |
Roll 3d4 Crystalback Wydarr |
Mining/Collecting |
6 |
1 Crystalback Wydarr |
Fighting Roll on "HS-25-01: Encounters" (columns: 1) |
7 |
1 Adventurer |
Delivery |
8 |
1 Nereid |
Meditating |
9 |
Roll 2d6 Water Imps |
Repairing/Maintenance |
10 |
Roll 2d6 Water Imps, Roll d4+2 Water Elementals |
Patrolling |
11 |
1 Water Imp |
Interacting With Roll on "HS-25-01: Encounters" (columns: 1) |
12 |
1 Earth Imp |
Social/Creative |
13 |
1 Nereid, Roll d4+1 Water Imps |
Ritual |
14 |
Roll d4+1 Adventurers |
Resting |
15 |
1 Crystalback Wydarr |
Fleeing Roll on "HS-25-01: Encounters" (columns: 1) |
16 |
Roll d6+2 Crystalback Wydarr |
Exhausted |
17 |
1 Kiru Shaman |
Art |
18 |
1 Ooze Imp |
Mischief |
HS-25-01: Encounters (3d6)
Citation
The Dark of Hot Springs Island, p.110
A random result will be collated from each column