Result
{%num_parts = {1|33%?2}%}
{# First part number #}
{%num_nouns_1 = {|5%?{2d5}|5%?hundred|5%?thousand}%}
{%noun_s_1 = {|20%?s} %}
{%if {$num_nouns_1} != ""%}{%noun_s_1 = "s" %}{%end%}
{# First part adjectives, nouns #}
{%num_adj_1 = {0|30%?1|7%?2}%}
{%if {$num_parts} == 1%}{%num_adj_1 = {1|10%?2}%}{%end%}
{%if {$Result_Type} == "Random"%}
{%noun_type_1 = {CHART(name="Nouns", cols="1")}%}
{%else%}
{%noun_type_1 = {$Result_Type}%}
{%end%}
{%noun_1 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_1}", cols="2")}%}
{%adj_filter_1 = ""%}
{%if {$noun_type_1} == "Natural location" or {$noun_type_1} == "Artificial location" or {$noun_type_1} == "Item" or {$noun_type_1} == "Magic item" or {$noun_type_1} == "Weapon and armor" or {$noun_type_1} == "Body part" or {$noun_type_1} == "Other"%}{%adj_filter_1 = "Unint"%}{%end%}
{%if {$noun_type_1} == "Animal"%}{%adj_filter_1 = "Animal"%}{%end%}
{%if {$noun_type_1} == "Monster" or {$noun_type_1} == "Race" or {$noun_type_1} == "Supernatural creature"%}{%adj_filter_1 = "NonHuman"%}{%end%}
{%adjectives_1 = {UNQ({$num_adj_1},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_1}", cols="2"))}%}
{%part_1 = {TITLE({$num_nouns_1} {$adjectives_1} {$noun_1}){$noun_s_1}}%}
{%if {$num_parts} == 1%}
{$part_1}
{%else%}
{# Second part number #}
{%num_nouns_2 = {|5%?{2d5}|5%?hundred|5%?thousand}%}
{%noun_s_2 = {|20%?s} %}
{%if {$num_nouns_2} != ""%}{%noun_s_2 = "s" %}{%end%}
{%num_adj_2 = {0|50%?1|15%?2}%}
{%noun_type_2 = {CHART(name="Nouns", cols="1")}%}
{%noun_2 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_2}", cols="2")}%}
{%adj_filter_2 = ""%}
{%if {$noun_type_2} == "Natural location" or {$noun_type_2} == "Artificial location" or {$noun_type_2} == "Item" or {$noun_type_2} == "Magic item" or {$noun_type_2} == "Weapon and armor" or {$noun_type_2} == "Body part" or {$noun_type_2} == "Other"%}{%adj_filter_2 = "Unint"%}{%end%}
{%if {$noun_type_2} == "Animal"%}{%adj_filter_2 = "Animal"%}{%end%}
{%if {$noun_type_2} == "Monster" or {$noun_type_2} == "Race" or {$noun_type_2} == "Supernatural creature"%}{%adj_filter_2 = "NonHuman"%}{%end%}
{%adjectives_2 = {UNQ({$num_adj_2},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_2}", cols="2"))}%}
{%part_2 = {TITLE({$num_nouns_2} {$adjectives_2} {$noun_2}){$noun_s_2}}%}
Resolve: {30%?The {$part_1} and the|{$part_1} of the} {$part_2}
{%end%}
Subcharts
Adjectives (d8)
d8 | Type | Result |
---|---|---|
1 |
Color (Unint, NonHuman, Animal) |
Resolve: {red|blue|green|yellow|white|black|brown|{purple|orange|crimson|amber|turquise}|gray} |
2 |
Attributes (Unint, NonHuman, Animal) |
Resolve: {burned|last|first|ultimate|lost|holy|sacred|corrupted|lonely|fallen|weird|invisible|polymorphed|cursed|bright|dark|frozen|bloody|secret|invulnerable|forgotten|hidden|icy|silent|loud|shattered|thorny|weary|worn|broken|haunted|masked|great|huge|Roll on "Nouns" (cols="2", filter="Other")-bringer|Roll on "Nouns" (cols="2", filter="Other")less} |
3 |
Origin (Unint, NonHuman, Animal) |
Resolve: {ethereal|hellish|devilish|divine|demonic|abyssal|angelic|celestial|magical|elemental|elven|dwarven|illusionic|eternal|fairy|draconic|necrotic|shadow|vampiric} |
4 |
Material (Unint, NonHuman, Animal) |
Resolve: {wooden|stone|{|rusty, }iron|steel|silver|golden|granite|crystal|clay|diamond|ruby|emerald|jade|amber|alabaster|salt|fire|water|air|earth|ice|sand|brass|copper|marble|onyx|mithral|bone|bronze|glass|flesh|ebony|ivory|obsidian} |
5 |
Activity (Unint, NonHuman, Animal) |
Resolve: {|never }Resolve: {sleeping|howling|screaming|walking|wailing|running|glowing|standing|healing|fighting|burning|watching|frozing|flowing|falling|floating|teleporting|petrifying|rising|flying|crawling|scorching|flaming|bleeding|crying|living|dying|singing|dreaming|laughing|speaking|whispering|mourning|wandering|dancing|exploding|talking} |
6 |
Personal behavior (NonHuman) |
Resolve: {angry|sad|calm|greedy|mad|brave|coward|serene|fool|insane|flattering|cruel|traitor|friendly|evil|good|jealous|grim|stubborn|savage|emotionless|merciful|merciless} |
7 |
Noun (Unint) |
Resolve: {Roll on "Nouns" (cols="2", filter="Race")|Roll on "Nouns" (cols="2", filter="Animal")} |
8 |
Personal attributes (NonHuman, Animal) |
Resolve: {undead|dead|petrified|Roll on "Nouns" (cols="2", filter="Body part")less|Roll on "Nouns" (cols="2", filter="Monster")-headed|Roll on "Nouns" (cols="2", filter="Animal")-headed|exiled|wounded|Roll on "Nouns" (cols="2", filter="Monster")-destroyer|Roll on "Nouns" (cols="2", filter="Race")-destroyer|sick|poisoned|albino|resurrected|hungry|thirsty|prisoned|drunken|Roll on "Adjectives" (cols="2", filter="Material")-eyed|drowned|chained|winged|horned|tormented|captured|crippled|invincible|blind|deaf|trapped|unburied} |
Nouns (d15)
d15 | Type | Result |
---|---|---|
1 |
Natural location |
Resolve: {cave|cavern|path|forest|grove|valley|chasm|hill|mountain|river|lake|waterfall|sea|field|lair|meadow|stream|trail|swamp|bog|desert|island|land|gorge|heaven|hell|oak|flower|rose|tree|peak|shore|moss|pine tree|palm|volcano} |
2 |
Artificial location |
Resolve: {harbour|tomb|dungeon|cemetery|inn|temple|church|pub|catacomb|street|spire|house|shrine|quarry|road|castle|arena|fair|dock|fortress|tower|outpost|hut|market|laboratory|fountain|well|library|camp|tent|shop|bridge|ballroom|gate|hall|forge|palace|crypt|garden|pool|square|maze|vault|sewer|tavern|bath|citadel|prison|wall|barrack|chamber|bedchamber} |
3 |
Animal |
Resolve: {fish|shark|horse|dog|mouse|rat|frog|cat|bull|monkey|ape|goat|spider|eagle|crow|hawk|bird|fox|bear|wolf|lion|tiger|deer|snake|boar|wasp|lizard|scorpion|fly|bat|elk|panther|centipede|bug|vulture|owl|hyena|raven|jackal|worm} |
4 |
Adventurer |
Resolve: {cleric|wizard|fighter|ranger|warlock|sorcerer|thief|bard|barbarian|monk|druid|paladin} |
5 |
Occupation |
Resolve: {emperor|empress|king|queen|prince|princess|duke|duchess|baron|baroness|lord|lady|bishop|abbey|tyrant|soldier|bodyguard|creator|hero|heroine|general|knight|guardian|champion|priest|ferryman|peasant|farmer|slave|butcher|baker|raider|alchemist|smith|necromancer|warrior|fisher|beggar|merchant|hunter|hermit|sage|chieftan|assassin|witch|mage|prophet|bandit|pirate} |
6 |
Item |
Resolve: {chair|table|door|window|ship|chariot|chandelier|medal|treasure|testament|bed|bell|boat|coffin|throne|crown|goblet|carpet|statue|relief|painting|fresco|idol|needle|wagon|coin|poison|machine|chain|rock|stone|coin|key|egg|column|purse|chest|altar|bonfire|corpse|oil|acid} |
7 |
Weapon and armor |
Resolve: {sword|greatsword|scimitar|hammer|axe|dagger|spear|armor|leather armor|chainmail|half plate|breastplate|scale mail|full plate|shield|helm|arrow|bow|gauntlet|mace|warhammer|blade|lance|javelin|sickle|crossbow|dart|glaive|greataxe|battleaxe|halberd|longsword|shortsword|maul|morningstar|trident|war pick|rapier|whip|net} |
8 |
Body part |
Resolve: {eye|mouth|beard|ear|hand|arm|leg|foot|root|hair|tooth|tongue|heart|finger|head|body|skull|fist|fang|claw|face|brain|bone|tear|skin|flesh|ribcage|tail|soul|vein|wing|horn|back|torso|tentacle} |
9 |
Monster |
Resolve: {beholder|vampire|lich|ghost|manticore|{|hill |fire |stone |frost |cloud |storm }giant|beast|werewolf|wererat|horror|monster|skeleton|zombie|ghoul|beast|elemental|minotaur|bugbear|otyugh|salamander|ooze|owlbear|basilisk|golem|slaad|doppelganger|drider|gnoll|hag|griffon|hobgoblin|hydra|medusa|mind flayer|gith|mummy|unicorn|pegazus|pixie|rakshasa|treant|troll|wyvern|yuan-ti|wraith|ghast|lizardman|gargoyle|chimera|cyclops|banshee|mummy|mummy lord|spectre} |
10 |
Race |
Resolve: {elf|dwarf|hobbit|gnome|orc|goblin|ogre|kobold|drow|duergar|half-orc|half-elf|tiefling|dragonborn} |
11 |
Supernatural creature |
Resolve: {god|goddess|devil|{barbed devil|bearded devil|bone devil|chain devil|erinyes|horned devil|ice devil|imp|lemure|pit fiend|cambion|alu-fiend|spined devil}|demon|{balor|barglura|chasme|dretch|glabrezu|goristo|hezrou|manes|marilith|nalfeshnee|quasit shadow demovrock|yochlol}|angel|{deva|planetar|solar|archon}|dragon|{black |blue |green |red |white |brass |bronze |copper |gold |silver }dragon|yugoloth|{arcanaloth|mezzoloth|nycaloth|ultroloth}|titan|dracolich} |
12 |
Other |
Resolve: {light|darkness|wind|age|death|star|moon|sun|cross|power|kiss|secret|invisibility|test|dawn|ray|twilight|word|game|winter|summer|spring|autumn|mercy|sound|void|revenge|circle|day|night|mist|cloud|quest|disease|magic|portal|ice|sky|betrayal|storm|snow|snowstorm|battle|war|blood|sphere|song|tale|legend|plague|shadow|flame|rage|gaze|hunger|celebration|trap|dream|funeral|birth|curse|bless|nightmare|sorrow} |
13 |
Group |
Resolve: {tribe|army|empire|kingdom|alliance|guild|horde|village|city|town|band|council|church|realm|order|brotherhood|patrol|sisterhood|people|clan|sect|cult|company} |
14 |
Personal relation |
Resolve: {brother|sister|twin|child|father|mother|son|bride|maiden|daughter|widow|lover|enemy|ally|friend|orphan|consort|follower|familiar|master} |
15 |
Magic item |
Resolve: {ring|belt|bag|powder|scepter|pearl|cloak|glove|boot|scroll|orb|mask|book|necklace|rune|brooch|candle|tome|mirror|wand|staff|rod|lantern|gem} |