Total Random DnD Inspiration

To overcome creative blocks and gathering new ideas

This is a generator which can help you to overcome creative blocks.
Just roll some and maybe they will sparkle some ideas in your mind. Of course you can leave, change parts of them as you feel.

Irregular plural nouns aren't handled yet, maybe I will fix this bug in the future.
However there are some filtering to achieve proper results, but strange ones can still occur, but maybe even these weird ones can help you :)
If you have ideas how to improve this generator, then please contact me at lszatmary@index.hu.

This chart uses input variables
  • Result_Type
Result

{%num_parts = {1|33%?2}%}

{# First part number #}

{%num_nouns_1 = {|5%?{2d5}|5%?hundred|5%?thousand}%}

{%noun_s_1 = {|20%?s} %}

{%if {$num_nouns_1} != ""%}{%noun_s_1 = "s" %}{%end%}

{# First part adjectives, nouns #}

{%num_adj_1 = {0|30%?1|7%?2}%}

{%if {$num_parts} == 1%}{%num_adj_1 = {1|10%?2}%}{%end%}

{%if {$Result_Type} == "Random"%}

{%noun_type_1 = {CHART(name="Nouns", cols="1")}%}

{%else%}

{%noun_type_1 = {$Result_Type}%}

{%end%}

{%noun_1 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_1}", cols="2")}%}

{%adj_filter_1 = ""%}

{%if {$noun_type_1} == "Natural location" or {$noun_type_1} == "Artificial location" or {$noun_type_1} == "Item" or {$noun_type_1} == "Magic item" or {$noun_type_1} == "Weapon and armor" or {$noun_type_1} == "Body part" or {$noun_type_1} == "Other"%}{%adj_filter_1 = "Unint"%}{%end%}

{%if {$noun_type_1} == "Animal"%}{%adj_filter_1 = "Animal"%}{%end%}

{%if {$noun_type_1} == "Monster" or {$noun_type_1} == "Race" or {$noun_type_1} == "Supernatural creature"%}{%adj_filter_1 = "NonHuman"%}{%end%}

{%adjectives_1 = {UNQ({$num_adj_1},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_1}", cols="2"))}%}

{%part_1 = {TITLE({$num_nouns_1} {$adjectives_1} {$noun_1}){$noun_s_1}}%}

{%if {$num_parts} == 1%}

{$part_1}

{%else%}

{# Second part number #}

{%num_nouns_2 = {|5%?{2d5}|5%?hundred|5%?thousand}%}

{%noun_s_2 = {|20%?s} %}

{%if {$num_nouns_2} != ""%}{%noun_s_2 = "s" %}{%end%}

{%num_adj_2 = {0|50%?1|15%?2}%}

{%noun_type_2 = {CHART(name="Nouns", cols="1")}%}

{%noun_2 = {CHART(name="Nouns", filter_cols="1", filter="{$noun_type_2}", cols="2")}%}

{%adj_filter_2 = ""%}

{%if {$noun_type_2} == "Natural location" or {$noun_type_2} == "Artificial location" or {$noun_type_2} == "Item" or {$noun_type_2} == "Magic item" or {$noun_type_2} == "Weapon and armor" or {$noun_type_2} == "Body part" or {$noun_type_2} == "Other"%}{%adj_filter_2 = "Unint"%}{%end%}

{%if {$noun_type_2} == "Animal"%}{%adj_filter_2 = "Animal"%}{%end%}

{%if {$noun_type_2} == "Monster" or {$noun_type_2} == "Race" or {$noun_type_2} == "Supernatural creature"%}{%adj_filter_2 = "NonHuman"%}{%end%}

{%adjectives_2 = {UNQ({$num_adj_2},CHART(name="Adjectives", filter_cols="1",filter="{$adj_filter_2}", cols="2"))}%}

{%part_2 = {TITLE({$num_nouns_2} {$adjectives_2} {$noun_2}){$noun_s_2}}%}

Resolve: {30%?The {$part_1} and the|{$part_1} of the} {$part_2}

{%end%}


Subcharts

Adjectives (d8)

d8 Type Result

1

Color (Unint, NonHuman, Animal)

Resolve: {red|blue|green|yellow|white|black|brown|{purple|orange|crimson|amber|turquise}|gray}

2

Attributes (Unint, NonHuman, Animal)

Resolve: {burned|last|first|ultimate|lost|holy|sacred|corrupted|lonely|fallen|weird|invisible|polymorphed|cursed|bright|dark|frozen|bloody|secret|invulnerable|forgotten|hidden|icy|silent|loud|shattered|thorny|weary|worn|broken|haunted|masked|great|huge|Roll on "Nouns" (cols="2", filter="Other")-bringer|Roll on "Nouns" (cols="2", filter="Other")less}

3

Origin (Unint, NonHuman, Animal)

Resolve: {ethereal|hellish|devilish|divine|demonic|abyssal|angelic|celestial|magical|elemental|elven|dwarven|illusionic|eternal|fairy|draconic|necrotic|shadow|vampiric}

4

Material (Unint, NonHuman, Animal)

Resolve: {wooden|stone|{|rusty, }iron|steel|silver|golden|granite|crystal|clay|diamond|ruby|emerald|jade|amber|alabaster|salt|fire|water|air|earth|ice|sand|brass|copper|marble|onyx|mithral|bone|bronze|glass|flesh|ebony|ivory|obsidian}

5

Activity (Unint, NonHuman, Animal)

Resolve: {|never }Resolve: {sleeping|howling|screaming|walking|wailing|running|glowing|standing|healing|fighting|burning|watching|frozing|flowing|falling|floating|teleporting|petrifying|rising|flying|crawling|scorching|flaming|bleeding|crying|living|dying|singing|dreaming|laughing|speaking|whispering|mourning|wandering|dancing|exploding|talking}

6

Personal behavior (NonHuman)

Resolve: {angry|sad|calm|greedy|mad|brave|coward|serene|fool|insane|flattering|cruel|traitor|friendly|evil|good|jealous|grim|stubborn|savage|emotionless|merciful|merciless}

7

Noun (Unint)

Resolve: {Roll on "Nouns" (cols="2", filter="Race")|Roll on "Nouns" (cols="2", filter="Animal")}

8

Personal attributes (NonHuman, Animal)

Resolve: {undead|dead|petrified|Roll on "Nouns" (cols="2", filter="Body part")less|Roll on "Nouns" (cols="2", filter="Monster")-headed|Roll on "Nouns" (cols="2", filter="Animal")-headed|exiled|wounded|Roll on "Nouns" (cols="2", filter="Monster")-destroyer|Roll on "Nouns" (cols="2", filter="Race")-destroyer|sick|poisoned|albino|resurrected|hungry|thirsty|prisoned|drunken|Roll on "Adjectives" (cols="2", filter="Material")-eyed|drowned|chained|winged|horned|tormented|captured|crippled|invincible|blind|deaf|trapped|unburied}

Nouns (d15)

d15 Type Result

1

Natural location

Resolve: {cave|cavern|path|forest|grove|valley|chasm|hill|mountain|river|lake|waterfall|sea|field|lair|meadow|stream|trail|swamp|bog|desert|island|land|gorge|heaven|hell|oak|flower|rose|tree|peak|shore|moss|pine tree|palm|volcano}

2

Artificial location

Resolve: {harbour|tomb|dungeon|cemetery|inn|temple|church|pub|catacomb|street|spire|house|shrine|quarry|road|castle|arena|fair|dock|fortress|tower|outpost|hut|market|laboratory|fountain|well|library|camp|tent|shop|bridge|ballroom|gate|hall|forge|palace|crypt|garden|pool|square|maze|vault|sewer|tavern|bath|citadel|prison|wall|barrack|chamber|bedchamber}

3

Animal

Resolve: {fish|shark|horse|dog|mouse|rat|frog|cat|bull|monkey|ape|goat|spider|eagle|crow|hawk|bird|fox|bear|wolf|lion|tiger|deer|snake|boar|wasp|lizard|scorpion|fly|bat|elk|panther|centipede|bug|vulture|owl|hyena|raven|jackal|worm}

4

Adventurer

Resolve: {cleric|wizard|fighter|ranger|warlock|sorcerer|thief|bard|barbarian|monk|druid|paladin}

5

Occupation

Resolve: {emperor|empress|king|queen|prince|princess|duke|duchess|baron|baroness|lord|lady|bishop|abbey|tyrant|soldier|bodyguard|creator|hero|heroine|general|knight|guardian|champion|priest|ferryman|peasant|farmer|slave|butcher|baker|raider|alchemist|smith|necromancer|warrior|fisher|beggar|merchant|hunter|hermit|sage|chieftan|assassin|witch|mage|prophet|bandit|pirate}

6

Item

Resolve: {chair|table|door|window|ship|chariot|chandelier|medal|treasure|testament|bed|bell|boat|coffin|throne|crown|goblet|carpet|statue|relief|painting|fresco|idol|needle|wagon|coin|poison|machine|chain|rock|stone|coin|key|egg|column|purse|chest|altar|bonfire|corpse|oil|acid}

7

Weapon and armor

Resolve: {sword|greatsword|scimitar|hammer|axe|dagger|spear|armor|leather armor|chainmail|half plate|breastplate|scale mail|full plate|shield|helm|arrow|bow|gauntlet|mace|warhammer|blade|lance|javelin|sickle|crossbow|dart|glaive|greataxe|battleaxe|halberd|longsword|shortsword|maul|morningstar|trident|war pick|rapier|whip|net}

8

Body part

Resolve: {eye|mouth|beard|ear|hand|arm|leg|foot|root|hair|tooth|tongue|heart|finger|head|body|skull|fist|fang|claw|face|brain|bone|tear|skin|flesh|ribcage|tail|soul|vein|wing|horn|back|torso|tentacle}

9

Monster

Resolve: {beholder|vampire|lich|ghost|manticore|{|hill |fire |stone |frost |cloud |storm }giant|beast|werewolf|wererat|horror|monster|skeleton|zombie|ghoul|beast|elemental|minotaur|bugbear|otyugh|salamander|ooze|owlbear|basilisk|golem|slaad|doppelganger|drider|gnoll|hag|griffon|hobgoblin|hydra|medusa|mind flayer|gith|mummy|unicorn|pegazus|pixie|rakshasa|treant|troll|wyvern|yuan-ti|wraith|ghast|lizardman|gargoyle|chimera|cyclops|banshee|mummy|mummy lord|spectre}

10

Race

Resolve: {elf|dwarf|hobbit|gnome|orc|goblin|ogre|kobold|drow|duergar|half-orc|half-elf|tiefling|dragonborn}

11

Supernatural creature

Resolve: {god|goddess|devil|{barbed devil|bearded devil|bone devil|chain devil|erinyes|horned devil|ice devil|imp|lemure|pit fiend|cambion|alu-fiend|spined devil}|demon|{balor|barglura|chasme|dretch|glabrezu|goristo|hezrou|manes|marilith|nalfeshnee|quasit shadow demovrock|yochlol}|angel|{deva|planetar|solar|archon}|dragon|{black |blue |green |red |white |brass |bronze |copper |gold |silver }dragon|yugoloth|{arcanaloth|mezzoloth|nycaloth|ultroloth}|titan|dracolich}

12

Other

Resolve: {light|darkness|wind|age|death|star|moon|sun|cross|power|kiss|secret|invisibility|test|dawn|ray|twilight|word|game|winter|summer|spring|autumn|mercy|sound|void|revenge|circle|day|night|mist|cloud|quest|disease|magic|portal|ice|sky|betrayal|storm|snow|snowstorm|battle|war|blood|sphere|song|tale|legend|plague|shadow|flame|rage|gaze|hunger|celebration|trap|dream|funeral|birth|curse|bless|nightmare|sorrow}

13

Group

Resolve: {tribe|army|empire|kingdom|alliance|guild|horde|village|city|town|band|council|church|realm|order|brotherhood|patrol|sisterhood|people|clan|sect|cult|company}

14

Personal relation

Resolve: {brother|sister|twin|child|father|mother|son|bride|maiden|daughter|widow|lover|enemy|ally|friend|orphan|consort|follower|familiar|master}

15

Magic item

Resolve: {ring|belt|bag|powder|scepter|pearl|cloak|glove|boot|scroll|orb|mask|book|necklace|rune|brooch|candle|tome|mirror|wand|staff|rod|lantern|gem}