Result
Building Arrangement & Materials Used
Roll on "VLG1: Building Arrangement & Materials Used" (render_style="vertical")
Building Size & Construction
Roll on "VLG2: Building Size & Construction" (render_style="vertical")
Key/Distinguishing Feature(s)
Roll on "VLG3: Key/Distinguishing Feature(s)" (render_style="vertical")
Subcharts
VLG1: Building Arrangement & Materials Used (d30)
d30 | Walls/Roofs | Arrangement |
---|---|---|
1 |
Earthen/Thatched |
loose radial pattern, buildings face “center” |
2 |
Timber/Thatched |
loose radial pattern, buildings face “center” |
3 |
Timber/Timber |
loose radial pattern, buildings face “center” |
4 |
Stone/Thatched |
loose radial pattern, buildings face “center” |
5 |
Stone/Timber |
loose radial pattern, buildings face “center” |
6 |
Earthen/Thatched |
grid pattern, with perpendicular roads layout |
7 |
Timber/Thatched |
grid pattern, with perpendicular roads layout |
8 |
Timber/Timber |
grid pattern, with perpendicular roads layout |
9 |
Stone/Thatched |
grid pattern, with perpendicular roads layout |
10 |
Stone/Timber |
grid pattern, with perpendicular roads layout |
11 |
Earthen/Thatched |
scattered loosely (no formal arrangement) |
12 |
Timber/Thatched |
scattered loosely (no formal arrangement) |
13 |
Timber/Timber |
scattered loosely (no formal arrangement) |
14 |
Stone/Thatched |
scattered loosely (no formal arrangement) |
15 |
Stone/Timber |
scattered loosely (no formal arrangement) |
16 |
Earthen/Thatched |
scattered, but facing landmark/key feature |
17 |
Timber/Thatched |
scattered, but facing landmark/key feature |
18 |
Timber/Timber |
scattered, but facing landmark/key feature |
19 |
Stone/Thatched |
scattered, but facing landmark/key feature |
20 |
Stone/Timber |
scattered, but facing landmark/key feature |
21 |
Earthen/Thatched |
scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}} |
22 |
Timber/Thatched |
scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}} |
23 |
Timber/Timber |
scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}} |
24 |
Stone/Thatched |
scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}} |
25 |
Stone/Timber |
scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}} |
26 |
Earthen/Thatched |
Flanking/facing main thoroughfare thru area |
27 |
Timber/Thatched |
Flanking/facing main thoroughfare thru area |
28 |
Timber/Timber |
Flanking/facing main thoroughfare thru area |
29 |
Stone/Thatched |
Flanking/facing main thoroughfare thru area |
30 |
Stone/Timber |
Flanking/facing main thoroughfare thru area |
VLG2: Building Size & Construction (d30)
d30 | Quality/State of Construction | Size of Majority of Buildings |
---|---|---|
1 |
Aged/Needs Repair |
tiny/cramped/almost unlivable/unbearable |
2 |
Poorly Constructed |
tiny/cramped/almost unlivable/unbearable |
3 |
Well-constructed/Poorly Maintained |
tiny/cramped/almost unlivable/unbearable |
4 |
Well-constructed/Well Maintained |
tiny/cramped/almost unlivable/unbearable |
5 |
Mixed |
tiny/cramped/almost unlivable/unbearable |
6 |
Aged/Needs Repair |
smaller than normal for type, but bearable |
7 |
Poorly Constructed |
smaller than normal for type, but bearable |
8 |
Well-constructed/Poorly Maintained |
smaller than normal for type, but bearable |
9 |
Well-constructed/Well Maintained |
smaller than normal for type, but bearable |
10 |
Mixed |
smaller than normal for type, but bearable |
11 |
Aged/Needs Repair |
about average for building type |
12 |
Poorly Constructed |
about average for building type |
13 |
Well-constructed/Poorly Maintained |
about average for building type |
14 |
Well-constructed/Well Maintained |
about average for building type |
15 |
Mixed |
about average for building type |
16 |
Aged/Needs Repair |
noticeably larger than normal |
17 |
Poorly Constructed |
noticeably larger than normal |
18 |
Well-constructed/Poorly Maintained |
noticeably larger than normal |
19 |
Well-constructed/Well Maintained |
noticeably larger than normal |
20 |
Mixed |
noticeably larger than normal |
21 |
Aged/Needs Repair |
excessively large for building type |
22 |
Poorly Constructed |
excessively large for building type |
23 |
Well-constructed/Poorly Maintained |
excessively large for building type |
24 |
Well-constructed/Well Maintained |
excessively large for building type |
25 |
Mixed |
excessively large for building type |
26 |
Aged/Needs Repair |
mixed: Roll size of each building on the Size of Building table. |
27 |
Poorly Constructed |
mixed: Roll size of each building on the Size of Building table. |
28 |
Well-constructed/Poorly Maintained |
mixed: Roll size of each building on the Size of Building table. |
29 |
Well-constructed/Well Maintained |
mixed: Roll size of each building on the Size of Building table. |
30 |
Mixed |
mixed: Roll size of each building on the Size of Building table. |
VLG3: Key/Distinguishing Feature(s) (d30)
d30 | Key/Distinguishing Feature |
---|---|
1 |
Roll 1d3 buildings are off-limits to all Resolve: {(reason is unknown/unsaid)||} |
2 |
area subject to sinkholes (1-in-10 chance any individual building has been affected) |
3 |
built over natural (tapped) aquifer |
4 |
built upon/among ruins of former location (Resolve: {legendary|insignificant|unknown}) |
5 |
doors in town are never locked Resolve: {trusting|reckless} |
6 |
doors in town are protected with Roll 1d3+1 locks each Resolve: {distrusting|overly precautious} |
7 |
entire place is covered in a thin layer of mold Resolve: {(toxic, but locals are immune)||} |
8 |
entire place is excessively/beautifully landscaped Resolve: {(a single person is responsible)||} |
9 |
entire place is plastered with flyers/handbills |
10 |
entire place reeks of incense/smoke |
11 |
entire place reeks of pungent cooking spices |
12 |
everyone in village/town is incredibly loud/boisterous |
13 |
everyone in village/town is literate and quite well-read |
14 |
everyone in village/town is remarkably quite/reserved |
15 |
everyone in village/town walks around in a daze |
16 |
evidence of battle in area (within Roll 1d3 Resolve: {days|weeks|years}) |
17 |
evidence of widespread fires (within Roll 1d3 Resolve: {days|weeks|years}) |
18 |
guards posted everywhere (in addition to population of village/town per table in d30SBC) |
19 |
many of the locals are missing limbs (roll 1d5-1 for each resident) |
20 |
monuments, Roll 1d3 lithic stones/obelisks |
21 |
monuments, Roll 1d5 statues of founders/heroes |
22 |
none of the locals provide information freely; each want Roll 1d3 gp to answer questions |
23 |
place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air) |
24 |
place is remarkably clean/pristine |
25 |
tent city of military personnel set up outside perimeter of village/town |
26 |
tent city of nomads set up outside perimeter of village/town |
27 |
tent city of refugees set up outside perimeter of village/town |
28 |
underground network of tunnels/passages connect almost every building |
29 |
underground sewer network Resolve: {(sewers are infested with vermin)||} |
30 |
Re-roll (dice="1d29"), Re-roll (dice="1d29") |