d30 Village Generator

Result

Building Arrangement & Materials Used

Roll on "VLG1: Building Arrangement & Materials Used" (render_style="vertical")

Building Size & Construction

Roll on "VLG2: Building Size & Construction" (render_style="vertical")

Key/Distinguishing Feature(s)

Roll on "VLG3: Key/Distinguishing Feature(s)" (render_style="vertical")


Subcharts

VLG1: Building Arrangement & Materials Used (d30)

d30 Walls/Roofs Arrangement

1

Earthen/Thatched

loose radial pattern, buildings face “center”

2

Timber/Thatched

loose radial pattern, buildings face “center”

3

Timber/Timber

loose radial pattern, buildings face “center”

4

Stone/Thatched

loose radial pattern, buildings face “center”

5

Stone/Timber

loose radial pattern, buildings face “center”

6

Earthen/Thatched

grid pattern, with perpendicular roads layout

7

Timber/Thatched

grid pattern, with perpendicular roads layout

8

Timber/Timber

grid pattern, with perpendicular roads layout

9

Stone/Thatched

grid pattern, with perpendicular roads layout

10

Stone/Timber

grid pattern, with perpendicular roads layout

11

Earthen/Thatched

scattered loosely (no formal arrangement)

12

Timber/Thatched

scattered loosely (no formal arrangement)

13

Timber/Timber

scattered loosely (no formal arrangement)

14

Stone/Thatched

scattered loosely (no formal arrangement)

15

Stone/Timber

scattered loosely (no formal arrangement)

16

Earthen/Thatched

scattered, but facing landmark/key feature

17

Timber/Thatched

scattered, but facing landmark/key feature

18

Timber/Timber

scattered, but facing landmark/key feature

19

Stone/Thatched

scattered, but facing landmark/key feature

20

Stone/Timber

scattered, but facing landmark/key feature

21

Earthen/Thatched

scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}}

22

Timber/Thatched

scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}}

23

Timber/Timber

scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}}

24

Stone/Thatched

scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}}

25

Stone/Timber

scattered, but facing Resolve: {single direction|single direction|{North|South|East|West}}

26

Earthen/Thatched

Flanking/facing main thoroughfare thru area

27

Timber/Thatched

Flanking/facing main thoroughfare thru area

28

Timber/Timber

Flanking/facing main thoroughfare thru area

29

Stone/Thatched

Flanking/facing main thoroughfare thru area

30

Stone/Timber

Flanking/facing main thoroughfare thru area

VLG2: Building Size & Construction (d30)

d30 Quality/State of Construction Size of Majority of Buildings

1

Aged/Needs Repair

tiny/cramped/almost unlivable/unbearable

2

Poorly Constructed

tiny/cramped/almost unlivable/unbearable

3

Well-constructed/Poorly Maintained

tiny/cramped/almost unlivable/unbearable

4

Well-constructed/Well Maintained

tiny/cramped/almost unlivable/unbearable

5

Mixed

tiny/cramped/almost unlivable/unbearable

6

Aged/Needs Repair

smaller than normal for type, but bearable

7

Poorly Constructed

smaller than normal for type, but bearable

8

Well-constructed/Poorly Maintained

smaller than normal for type, but bearable

9

Well-constructed/Well Maintained

smaller than normal for type, but bearable

10

Mixed

smaller than normal for type, but bearable

11

Aged/Needs Repair

about average for building type

12

Poorly Constructed

about average for building type

13

Well-constructed/Poorly Maintained

about average for building type

14

Well-constructed/Well Maintained

about average for building type

15

Mixed

about average for building type

16

Aged/Needs Repair

noticeably larger than normal

17

Poorly Constructed

noticeably larger than normal

18

Well-constructed/Poorly Maintained

noticeably larger than normal

19

Well-constructed/Well Maintained

noticeably larger than normal

20

Mixed

noticeably larger than normal

21

Aged/Needs Repair

excessively large for building type

22

Poorly Constructed

excessively large for building type

23

Well-constructed/Poorly Maintained

excessively large for building type

24

Well-constructed/Well Maintained

excessively large for building type

25

Mixed

excessively large for building type

26

Aged/Needs Repair

mixed: Roll size of each building on the Size of Building table.

27

Poorly Constructed

mixed: Roll size of each building on the Size of Building table.

28

Well-constructed/Poorly Maintained

mixed: Roll size of each building on the Size of Building table.

29

Well-constructed/Well Maintained

mixed: Roll size of each building on the Size of Building table.

30

Mixed

mixed: Roll size of each building on the Size of Building table.

VLG3: Key/Distinguishing Feature(s) (d30)

d30 Key/Distinguishing Feature

1

Roll 1d3 buildings are off-limits to all Resolve: {(reason is unknown/unsaid)||}

2

area subject to sinkholes (1-in-10 chance any individual building has been affected)

3

built over natural (tapped) aquifer

4

built upon/among ruins of former location (Resolve: {legendary|insignificant|unknown})

5

doors in town are never locked Resolve: {trusting|reckless}

6

doors in town are protected with Roll 1d3+1 locks each Resolve: {distrusting|overly precautious}

7

entire place is covered in a thin layer of mold Resolve: {(toxic, but locals are immune)||}

8

entire place is excessively/beautifully landscaped Resolve: {(a single person is responsible)||}

9

entire place is plastered with flyers/handbills

10

entire place reeks of incense/smoke

11

entire place reeks of pungent cooking spices

12

everyone in village/town is incredibly loud/boisterous

13

everyone in village/town is literate and quite well-read

14

everyone in village/town is remarkably quite/reserved

15

everyone in village/town walks around in a daze

16

evidence of battle in area (within Roll 1d3 Resolve: {days|weeks|years})

17

evidence of widespread fires (within Roll 1d3 Resolve: {days|weeks|years})

18

guards posted everywhere (in addition to population of village/town per table in d30SBC)

19

many of the locals are missing limbs (roll 1d5-1 for each resident)

20

monuments, Roll 1d3 lithic stones/obelisks

21

monuments, Roll 1d5 statues of founders/heroes

22

none of the locals provide information freely; each want Roll 1d3 gp to answer questions

23

place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air)

24

place is remarkably clean/pristine

25

tent city of military personnel set up outside perimeter of village/town

26

tent city of nomads set up outside perimeter of village/town

27

tent city of refugees set up outside perimeter of village/town

28

underground network of tunnels/passages connect almost every building

29

underground sewer network Resolve: {(sewers are infested with vermin)||}

30

Re-roll (dice="1d29"), Re-roll (dice="1d29")